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Namespace Mixture

Classes

AddNode

AutoComputeShaderNode

AutoComputeShaderNode.ResourceDescriptor

BlackAndWhiteNode

BlendNode

Blur

Branch

BreakVectorNode

BuildPlayerCallback

CellularNoise

CheckerBoard

Circles

ClampNode

ColorMatteNode

ColorNode

ColorNodeView

CombineNode

ComputeOrderInfo

ComputeShaderNode

ComputeShaderNodeView

CrossSection

CubeTo2DLatLonNode

CurveNode

CurveNodeView

CustomTextureNode

CustomTextureNodeView

DebugLogNode

DirectionalBlur

Distance

DivNode

DocumentationAttribute

EdgeDetect

ExternalOutputNode

ExternalOutputNodeView

FixedNoiseNode

FixedShaderNode

FixedShaderNodeView

FloatNode

FloatNodeView

ForEnd

ForStart

ForStartView

FractalBrownianMotionNoise

GetPixel

GradienMattetNode

GradientNode

GradientNodeView

HDRPDetailCombine

HDRPMaskCombine

HSVNode

InlineTextureDrawer

IntegerNode

InvertNode

IsoSurface

Lines

MakeVectorNode

MaskNode

MaterialBinder

MaterialBinderView

MaterialExtension

MeshNode

MeshToUDF

MixtureAssetCallbacks

MixtureBlendDrawer

MixtureBufferOutput

MixtureChannelDrawer

MixtureDatabase

MixtureDebugPanel

MixtureDebugWindow

MixtureEditorUtils

MixtureGraph

MixtureGraphProcessor

MixtureGraphView

MixtureGraphWindow

MixtureMesh

MixtureNode

MixtureNodeInspectorObject

MixtureNodeInspectorObjectEditor

MixtureNodeView

MixtureParameterView

MixtureProcessingCallbacks

MixturePropertyDrawer

MixtureRTSettingsView

MixtureSwizzleDrawer

MixtureToolbar

MixtureToolbar.ImproveMixturePopupWindow

MixtureUtils

MixtureVector2Drawer

MixtureVector3Drawer

ModNode

MulNode

NodeInspectorSettingsPopupWindow

NodeTexturePreview

NormalAdd

NormalBlend

NormalFromHeight

NormalMul

NormalRotate

OutputNode

OutputNodeView

OutputTextureSettings

OutputTextureView

PerlinNoise

PrefabCaptureNode

PrefabCaptureNodeView

RandomColorNode

RandomColorNodeView

RandomRangeNode

RangeDrawer

RealtimeMixtureAssetMap

This asset is created at build time to reference all the realtime graphs needed in the final build. This is because we can't implement a proper dependency system between builtin texture and a ScriptableObject.

RealtimeMixtureReferences

RectanglesNode

RemapNode

RidgedCellularNoise

RidgedPerlinNoise

RingsNode

SampleGradientNode

SampleGradientNodeView

ScaleBiasNode

SelfNode

SelfNodeView

ShaderNode

ShaderNodeView

Sharpen

ShowInInspectorDecorator

SplatterNode

SplatterNodeView

SpriteSheetToVolume

SubNode

Switch

SwizzleNode

TextureMatteNode

TextureNode

TextureNodeView

TextureSampleNode

TextureUtils

ThresholdNode

TileWrapNode

TimeNode

ToggleNode

ToggleNodeView

TooltipDrawerDecorator

UVDistortNode

UVNode

VectorAbsNode

VectorAddNode

VectorClampNode

VectorDivNode

VectorFracNode

VectorInverseLerpNode

VectorLerpAngleNode

VectorLerpNode

VectorModNode

VectorMulNode

VectorNode

VectorNodeView

VectorPingPongNode

VectorPowNode

VectorRemapNode

VectorSqrtNode

VectorSubNode

VectorSwizzle

VectorTruncateNode

VolumeToSpriteSheet

Warp

WhiteNoise

Structs

AutoComputeShaderNode.ComputeParameter

MixtureGraph.ReadbackData

MixtureRTSettings

RealtimeMixtureAssetMap.RuntimeMixtureReferences

ShaderNode.ShaderProperty

Interfaces

ILoopEnd

ILoopStart

INeedLoopReset

IUseCustomRenderTextureProcessing

Enums

AutoComputeShaderNode.TextureAllocMode

ConversionFormat

List all the TextureFormat that can be used in a Graphics.ConvertTexture operation

CurveNode.CurveOutputMode

Distance.DistanceMode

Distance.Mode

Distance.ThresholdMode

EditFlags

ExternalOutputNode.External2DOutputType

ExternalOutputNode.ExternalOutputDimension

ForEnd.AggregationMode

MeshToUDF.Resolution

MixtureBlendDrawer.Blend

MixtureCompressionQuality

OutputChannel

OutputDimension

OutputPrecision

OutputSizeMode

OutputTextureSettings.Preset

POTSize

PrefabCaptureNode.OutputMode

PreviewChannels

RefreshMode

SplatterNode.InputDepthChannel

SplatterNode.Mode

SplatterNode.Operator

SplatterNode.OutputChannelMode

SplatterNode.RotationMode

SplatterNode.ScaleMode

SplatterNode.Sequence

VectorSwizzle.Component

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