Class MixtureNodeInspectorObjectEditor
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
UnityEditor.Editor
GraphProcessor.NodeInspectorObjectEditor
MixtureNodeInspectorObjectEditor
Inherited Members
GraphProcessor.NodeInspectorObjectEditor.root
GraphProcessor.NodeInspectorObjectEditor.selectedNodeList
GraphProcessor.NodeInspectorObjectEditor.placeholder
GraphProcessor.NodeInspectorObjectEditor.CreateInspectorGUI()
GraphProcessor.NodeInspectorObjectEditor.CreateNodeBlock(GraphProcessor.BaseNodeView)
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateEditor(UnityEngine.Object)
UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
UnityEditor.Editor.DrawDefaultInspector()
UnityEditor.Editor.Repaint()
UnityEditor.Editor.OnInspectorGUI()
UnityEditor.Editor.RequiresConstantRepaint()
UnityEditor.Editor.DrawHeader()
UnityEditor.Editor.ShouldHideOpenButton()
UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
UnityEditor.Editor.GetPreviewTitle()
UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.GetInfoString()
UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
UnityEditor.Editor.ReloadPreviewInstances()
UnityEditor.Editor.UseDefaultMargins()
UnityEditor.Editor.Initialize(UnityEngine.Object[])
UnityEditor.Editor.MoveNextTarget()
UnityEditor.Editor.ResetTarget()
UnityEditor.Editor.target
UnityEditor.Editor.targets
UnityEditor.Editor.serializedObject
UnityEditor.Editor.finishedDefaultHeaderGUI
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
Namespace: Mixture
Assembly: Unity.ShaderGraph.GraphicsTests.dll
Syntax
[CustomEditor(typeof(MixtureNodeInspectorObject))]
public class MixtureNodeInspectorObjectEditor : NodeInspectorObjectEditor, IPreviewable, IToolModeOwner
Methods
| Improve this Doc View SourceHandleZoomAndPan(Rect)
Declaration
public void HandleZoomAndPan(Rect previewRect)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Rect | previewRect |
HasPreviewGUI()
Declaration
public override bool HasPreviewGUI()
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
UnityEditor.Editor.HasPreviewGUI()
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OnDisable()
Declaration
protected override void OnDisable()
Overrides
GraphProcessor.NodeInspectorObjectEditor.OnDisable()
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OnEnable()
Declaration
protected override void OnEnable()
Overrides
GraphProcessor.NodeInspectorObjectEditor.OnEnable()
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OnHeaderGUI()
Declaration
protected override void OnHeaderGUI()
Overrides
UnityEditor.Editor.OnHeaderGUI()
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OnInteractivePreviewGUI(Rect, GUIStyle)
Declaration
public override void OnInteractivePreviewGUI(Rect previewRect, GUIStyle background)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Rect | previewRect | |
UnityEngine.GUIStyle | background |
Overrides
UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
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OnPreviewSettings()
Declaration
public override void OnPreviewSettings()
Overrides
UnityEditor.Editor.OnPreviewSettings()
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UpdateNodeInspectorList()
Declaration
protected override void UpdateNodeInspectorList()
Overrides
GraphProcessor.NodeInspectorObjectEditor.UpdateNodeInspectorList()