Class ClampNode
Inheritance
System.Object
ClampNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nClamp the input texture values. Note that the clamp is executed for each channel of the texture following this forumla:\r\n```\r\n_Output.rgba = clamp(_Input.rgba, _Min, _Max);\r\n```\r\n")]
[Serializable]
public class ClampNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
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displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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filteredOutProperties
Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.String> |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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Overrides
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shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
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Overrides
Implements