Class TimeNode
Inheritance
System.Object
TimeNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nOutput multiple time related values.\r\n\r\nThis node can be used in a realtime graph for time based effects.\r\n")]
[Serializable]
public class TimeNode : MixtureNode
Fields
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cosTime
Declaration
[NonSerialized]
public float cosTime
Field Value
Type |
Description |
System.Single |
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deltaTime
Declaration
[NonSerialized]
public float deltaTime
Field Value
Type |
Description |
System.Single |
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frameCount
Declaration
[NonSerialized]
public float frameCount
Field Value
Type |
Description |
System.Single |
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sinTime
Declaration
[NonSerialized]
public float sinTime
Field Value
Type |
Description |
System.Single |
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time
Declaration
[NonSerialized]
public float time
Field Value
Type |
Description |
System.Single |
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Properties
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hasSettings
Declaration
public override bool hasSettings { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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nodeWidth
Declaration
public override float nodeWidth { get; }
Property Value
Type |
Description |
System.Single |
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Overrides
Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides