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Class BreakVectorNode

Inheritance
System.Object
MixtureNode
BreakVectorNode
Inherited Members
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.nodeWidth
MixtureNode.previewTexture
MixtureNode.hasSettings
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showDefaultInspector
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
MixtureNode.Disable()
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Serializable]
public class BreakVectorNode : MixtureNode

Fields

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vector

Declaration
public Vector4 vector
Field Value
Type Description
UnityEngine.Vector4
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W

Declaration
public float W
Field Value
Type Description
System.Single
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X

Declaration
public float X
Field Value
Type Description
System.Single
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Y

Declaration
public float Y
Field Value
Type Description
System.Single
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Z

Declaration
public float Z
Field Value
Type Description
System.Single

Properties

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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String

Methods

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ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
MixtureNode.ProcessNode(CommandBuffer)
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