Class MixtureNodeInspectorObject
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
GraphProcessor.NodeInspectorObject
MixtureNodeInspectorObject
Inherited Members
GraphProcessor.NodeInspectorObject.previouslySelectedObject
GraphProcessor.NodeInspectorObject.selectedNodes
GraphProcessor.NodeInspectorObject.nodeSelectionUpdated
GraphProcessor.NodeInspectorObject.UpdateSelectedNodes(System.Collections.Generic.HashSet<GraphProcessor.BaseNodeView>)
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
Namespace: Mixture
Assembly: Unity.ShaderGraph.GraphicsTests.dll
Syntax
public class MixtureNodeInspectorObject : NodeInspectorObject
Fields
| Improve this Doc View SourcepinnedNodes
Declaration
public List<BaseNodeView> pinnedNodes
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<GraphProcessor.BaseNodeView> |
Methods
| Improve this Doc View SourceAddPinnedView(BaseNodeView)
Declaration
public void AddPinnedView(BaseNodeView view)
Parameters
Type | Name | Description |
---|---|---|
GraphProcessor.BaseNodeView | view |
RemovePinnedView(BaseNodeView)
Declaration
public void RemovePinnedView(BaseNodeView view)
Parameters
Type | Name | Description |
---|---|---|
GraphProcessor.BaseNodeView | view |
Events
| Improve this Doc View SourcepinnedNodeUpdate
Declaration
public event Action pinnedNodeUpdate
Event Type
Type | Description |
---|---|
System.Action |