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Class MixtureNodeInspectorObject

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
GraphProcessor.NodeInspectorObject
MixtureNodeInspectorObject
Inherited Members
GraphProcessor.NodeInspectorObject.previouslySelectedObject
GraphProcessor.NodeInspectorObject.selectedNodes
GraphProcessor.NodeInspectorObject.nodeSelectionUpdated
GraphProcessor.NodeInspectorObject.UpdateSelectedNodes(System.Collections.Generic.HashSet<GraphProcessor.BaseNodeView>)
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
Namespace: Mixture
Assembly: Unity.ShaderGraph.GraphicsTests.dll
Syntax
public class MixtureNodeInspectorObject : NodeInspectorObject

Fields

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pinnedNodes

Declaration
public List<BaseNodeView> pinnedNodes
Field Value
Type Description
System.Collections.Generic.List<GraphProcessor.BaseNodeView>

Methods

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AddPinnedView(BaseNodeView)

Declaration
public void AddPinnedView(BaseNodeView view)
Parameters
Type Name Description
GraphProcessor.BaseNodeView view
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RemovePinnedView(BaseNodeView)

Declaration
public void RemovePinnedView(BaseNodeView view)
Parameters
Type Name Description
GraphProcessor.BaseNodeView view

Events

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pinnedNodeUpdate

Declaration
public event Action pinnedNodeUpdate
Event Type
Type Description
System.Action
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