Class MixtureGraphView
Inheritance
System.Object
UnityEngine.UIElements.CallbackEventHandler
UnityEngine.UIElements.Focusable
UnityEngine.UIElements.VisualElement
UnityEditor.Experimental.GraphView.GraphView
GraphProcessor.BaseGraphView
MixtureGraphView
Implements
UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler
UnityEngine.UIElements.IResolvedStyle
UnityEditor.Experimental.GraphView.ISelection
System.IDisposable
Inherited Members
GraphProcessor.BaseGraphView.connectorListener
GraphProcessor.BaseGraphView.nodeViews
GraphProcessor.BaseGraphView.nodeViewsPerNode
GraphProcessor.BaseGraphView.edgeViews
GraphProcessor.BaseGraphView.groupViews
GraphProcessor.BaseGraphView.stackNodeViews
GraphProcessor.BaseGraphView.initialized
GraphProcessor.BaseGraphView.computeOrderUpdated
GraphProcessor.BaseGraphView.onExposedParameterListChanged
GraphProcessor.BaseGraphView.onExposedParameterModified
GraphProcessor.BaseGraphView.nodeDuplicated
GraphProcessor.BaseGraphView.nodeInspector
GraphProcessor.BaseGraphView.canCopySelection
GraphProcessor.BaseGraphView.canCutSelection
GraphProcessor.BaseGraphView.BuildGroupContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
GraphProcessor.BaseGraphView.BuildStickyNoteContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
GraphProcessor.BaseGraphView.BuildViewContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
GraphProcessor.BaseGraphView.BuildSelectAssetContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
GraphProcessor.BaseGraphView.BuildSaveAssetContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
GraphProcessor.BaseGraphView.BuildHelpContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
GraphProcessor.BaseGraphView.KeyDownCallback(UnityEngine.UIElements.KeyDownEvent)
GraphProcessor.BaseGraphView.Initialize(GraphProcessor.BaseGraph)
GraphProcessor.BaseGraphView.ClearGraphElements()
GraphProcessor.BaseGraphView.CreateEdgeConnectorListener()
GraphProcessor.BaseGraphView.InitializeManipulators()
GraphProcessor.BaseGraphView.Reload()
GraphProcessor.BaseGraphView.UpdateNodeInspectorSelection()
GraphProcessor.BaseGraphView.AddNode(GraphProcessor.BaseNode)
GraphProcessor.BaseGraphView.AddNodeView(GraphProcessor.BaseNode)
GraphProcessor.BaseGraphView.RemoveNodeView(GraphProcessor.BaseNodeView)
GraphProcessor.BaseGraphView.AddGroup(GraphProcessor.Group)
GraphProcessor.BaseGraphView.AddGroupView(GraphProcessor.Group)
GraphProcessor.BaseGraphView.AddStackNode(GraphProcessor.BaseStackNode)
GraphProcessor.BaseGraphView.AddStackNodeView(GraphProcessor.BaseStackNode)
GraphProcessor.BaseGraphView.RemoveStackNodeView(GraphProcessor.BaseStackNodeView)
GraphProcessor.BaseGraphView.AddSelectionsToGroup(GraphProcessor.GroupView)
GraphProcessor.BaseGraphView.RemoveGroups()
GraphProcessor.BaseGraphView.CanConnectEdge(GraphProcessor.EdgeView, System.Boolean)
GraphProcessor.BaseGraphView.ConnectView(GraphProcessor.EdgeView, System.Boolean)
GraphProcessor.BaseGraphView.Connect(GraphProcessor.PortView, GraphProcessor.PortView, System.Boolean)
GraphProcessor.BaseGraphView.Connect(GraphProcessor.EdgeView, System.Boolean)
GraphProcessor.BaseGraphView.DisconnectView(GraphProcessor.EdgeView, System.Boolean)
GraphProcessor.BaseGraphView.Disconnect(GraphProcessor.EdgeView, System.Boolean)
GraphProcessor.BaseGraphView.RemoveEdges()
GraphProcessor.BaseGraphView.UpdateComputeOrder()
GraphProcessor.BaseGraphView.RegisterCompleteObjectUndo(System.String)
GraphProcessor.BaseGraphView.SaveGraphToDisk()
GraphProcessor.BaseGraphView.ToggleView<T>()
GraphProcessor.BaseGraphView.ToggleView(System.Type)
GraphProcessor.BaseGraphView.OpenPinned<T>()
GraphProcessor.BaseGraphView.OpenPinned(System.Type)
GraphProcessor.BaseGraphView.ClosePinned<T>(GraphProcessor.PinnedElementView)
GraphProcessor.BaseGraphView.ClosePinned(System.Type, GraphProcessor.PinnedElementView)
GraphProcessor.BaseGraphView.GetPinnedElementStatus<T>()
GraphProcessor.BaseGraphView.GetPinnedElementStatus(System.Type)
GraphProcessor.BaseGraphView.ResetPositionAndZoom()
GraphProcessor.BaseGraphView.DelayedDeleteSelection()
GraphProcessor.BaseGraphView.InitializeView()
GraphProcessor.BaseGraphView.FilterCreateNodeMenuEntries()
GraphProcessor.BaseGraphView.AddRelayNode(GraphProcessor.PortView, GraphProcessor.PortView, UnityEngine.Vector2)
GraphProcessor.BaseGraphView.Dispose()
UnityEditor.Experimental.GraphView.GraphView.ports
UnityEditor.Experimental.GraphView.GraphView.UpdateViewTransform(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEditor.Experimental.GraphView.GraphView.GetPortCenterOverride(UnityEditor.Experimental.GraphView.Port, UnityEngine.Vector2)
UnityEditor.Experimental.GraphView.GraphView.AddLayer(System.Int32)
UnityEditor.Experimental.GraphView.GraphView.GetElementByGuid(System.String)
UnityEditor.Experimental.GraphView.GraphView.GetNodeByGuid(System.String)
UnityEditor.Experimental.GraphView.GraphView.GetPortByGuid(System.String)
UnityEditor.Experimental.GraphView.GraphView.GetEdgeByGuid(System.String)
UnityEditor.Experimental.GraphView.GraphView.SetupZoom(System.Single, System.Single)
UnityEditor.Experimental.GraphView.GraphView.SetupZoom(System.Single, System.Single, System.Single, System.Single)
UnityEditor.Experimental.GraphView.GraphView.ValidateTransform()
UnityEditor.Experimental.GraphView.GraphView.AddToSelection(UnityEditor.Experimental.GraphView.ISelectable)
UnityEditor.Experimental.GraphView.GraphView.RemoveFromSelection(UnityEditor.Experimental.GraphView.ISelectable)
UnityEditor.Experimental.GraphView.GraphView.ClearSelection()
UnityEditor.Experimental.GraphView.GraphView.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
UnityEditor.Experimental.GraphView.GraphView.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
UnityEditor.Experimental.GraphView.GraphView.CollectElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>, System.Collections.Generic.HashSet<UnityEditor.Experimental.GraphView.GraphElement>, System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
UnityEditor.Experimental.GraphView.GraphView.CollectCopyableGraphElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>, System.Collections.Generic.HashSet<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.GraphView.CopySelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.CutSelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.PasteCallback()
UnityEditor.Experimental.GraphView.GraphView.DuplicateSelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.DeleteSelectionCallback(UnityEditor.Experimental.GraphView.GraphView.AskUser)
UnityEditor.Experimental.GraphView.GraphView.SerializeGraphElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.GraphView.CanPasteSerializedData(System.String)
UnityEditor.Experimental.GraphView.GraphView.UnserializeAndPasteOperation(System.String, System.String)
UnityEditor.Experimental.GraphView.GraphView.DeleteSelectionOperation(System.String, UnityEditor.Experimental.GraphView.GraphView.AskUser)
UnityEditor.Experimental.GraphView.GraphView.AddElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.Experimental.GraphView.GraphView.RemoveElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.Experimental.GraphView.GraphView.DeleteSelection()
UnityEditor.Experimental.GraphView.GraphView.DeleteElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.GraphView.FrameAll()
UnityEditor.Experimental.GraphView.GraphView.FrameSelection()
UnityEditor.Experimental.GraphView.GraphView.FrameOrigin()
UnityEditor.Experimental.GraphView.GraphView.FramePrev()
UnityEditor.Experimental.GraphView.GraphView.FrameNext()
UnityEditor.Experimental.GraphView.GraphView.FramePrev(System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
UnityEditor.Experimental.GraphView.GraphView.FrameNext(System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
UnityEditor.Experimental.GraphView.GraphView.CalculateRectToFitAll(UnityEngine.UIElements.VisualElement)
UnityEditor.Experimental.GraphView.GraphView.CalculateFrameTransform(UnityEngine.Rect, UnityEngine.Rect, System.Int32, UnityEngine.Vector3, UnityEngine.Vector3)
UnityEditor.Experimental.GraphView.GraphView.GetBlackboard()
UnityEditor.Experimental.GraphView.GraphView.ReleaseBlackboard(UnityEditor.Experimental.GraphView.Blackboard)
UnityEditor.Experimental.GraphView.GraphView.CreatePlacematContainer()
UnityEditor.Experimental.GraphView.GraphView.nodeCreationRequest
UnityEditor.Experimental.GraphView.GraphView.graphViewChanged
UnityEditor.Experimental.GraphView.GraphView.groupTitleChanged
UnityEditor.Experimental.GraphView.GraphView.elementsAddedToGroup
UnityEditor.Experimental.GraphView.GraphView.elementsRemovedFromGroup
UnityEditor.Experimental.GraphView.GraphView.elementsInsertedToStackNode
UnityEditor.Experimental.GraphView.GraphView.elementsRemovedFromStackNode
UnityEditor.Experimental.GraphView.GraphView.elementResized
UnityEditor.Experimental.GraphView.GraphView.viewTransformChanged
UnityEditor.Experimental.GraphView.GraphView.supportsWindowedBlackboard
UnityEditor.Experimental.GraphView.GraphView.contentViewContainer
UnityEditor.Experimental.GraphView.GraphView.viewport
UnityEditor.Experimental.GraphView.GraphView.viewTransform
UnityEditor.Experimental.GraphView.GraphView.isReframable
UnityEditor.Experimental.GraphView.GraphView.contentContainer
UnityEditor.Experimental.GraphView.GraphView.placematContainer
UnityEditor.Experimental.GraphView.GraphView.graphElements
UnityEditor.Experimental.GraphView.GraphView.nodes
UnityEditor.Experimental.GraphView.GraphView.edges
UnityEditor.Experimental.GraphView.GraphView.minScale
UnityEditor.Experimental.GraphView.GraphView.maxScale
UnityEditor.Experimental.GraphView.GraphView.scaleStep
UnityEditor.Experimental.GraphView.GraphView.referenceScale
UnityEditor.Experimental.GraphView.GraphView.scale
UnityEditor.Experimental.GraphView.GraphView.zoomerMaxElementCountWithPixelCacheRegen
UnityEditor.Experimental.GraphView.GraphView.selection
UnityEditor.Experimental.GraphView.GraphView.canPaste
UnityEditor.Experimental.GraphView.GraphView.canDuplicateSelection
UnityEditor.Experimental.GraphView.GraphView.canDeleteSelection
UnityEditor.Experimental.GraphView.GraphView.serializeGraphElements
UnityEditor.Experimental.GraphView.GraphView.canPasteSerializedData
UnityEditor.Experimental.GraphView.GraphView.unserializeAndPaste
UnityEditor.Experimental.GraphView.GraphView.deleteSelection
UnityEngine.UIElements.VisualElement.disabledUssClassName
UnityEngine.UIElements.VisualElement.Focus()
UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean)
UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()
UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
UnityEngine.UIElements.VisualElement.ToString()
UnityEngine.UIElements.VisualElement.GetClasses()
UnityEngine.UIElements.VisualElement.ClearClassList()
UnityEngine.UIElements.VisualElement.AddToClassList(System.String)
UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)
UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String)
UnityEngine.UIElements.VisualElement.EnableInClassList(System.String, System.Boolean)
UnityEngine.UIElements.VisualElement.ClassListContains(System.String)
UnityEngine.UIElements.VisualElement.FindAncestorUserData()
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32)
UnityEngine.UIElements.VisualElement.Clear()
UnityEngine.UIElements.VisualElement.ElementAt(System.Int32)
UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Children()
UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
UnityEngine.UIElements.VisualElement.BringToFront()
UnityEngine.UIElements.VisualElement.SendToBack()
UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()
UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
UnityEngine.UIElements.VisualElement.viewDataKey
UnityEngine.UIElements.VisualElement.userData
UnityEngine.UIElements.VisualElement.canGrabFocus
UnityEngine.UIElements.VisualElement.focusController
UnityEngine.UIElements.VisualElement.usageHints
UnityEngine.UIElements.VisualElement.transform
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
UnityEngine.UIElements.VisualElement.layout
UnityEngine.UIElements.VisualElement.contentRect
UnityEngine.UIElements.VisualElement.paddingRect
UnityEngine.UIElements.VisualElement.worldBound
UnityEngine.UIElements.VisualElement.localBound
UnityEngine.UIElements.VisualElement.worldTransform
UnityEngine.UIElements.VisualElement.pickingMode
UnityEngine.UIElements.VisualElement.name
UnityEngine.UIElements.VisualElement.enabledInHierarchy
UnityEngine.UIElements.VisualElement.enabledSelf
UnityEngine.UIElements.VisualElement.visible
UnityEngine.UIElements.VisualElement.generateVisualContent
UnityEngine.UIElements.VisualElement.experimental
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
UnityEngine.UIElements.VisualElement.hierarchy
UnityEngine.UIElements.VisualElement.cacheAsBitmap
UnityEngine.UIElements.VisualElement.parent
UnityEngine.UIElements.VisualElement.panel
UnityEngine.UIElements.VisualElement.Item[System.Int32]
UnityEngine.UIElements.VisualElement.childCount
UnityEngine.UIElements.VisualElement.schedule
UnityEngine.UIElements.VisualElement.style
UnityEngine.UIElements.VisualElement.customStyle
UnityEngine.UIElements.VisualElement.styleSheets
UnityEngine.UIElements.VisualElement.tooltip
UnityEngine.UIElements.VisualElement.resolvedStyle
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundImage
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.textOverflow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
UnityEngine.UIElements.Focusable.Blur()
UnityEngine.UIElements.Focusable.focusable
UnityEngine.UIElements.Focusable.tabIndex
UnityEngine.UIElements.Focusable.delegatesFocus
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()
UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()
Namespace: Mixture
Assembly: Unity.ShaderGraph.GraphicsTests.dll
Syntax
public class MixtureGraphView : BaseGraphView, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelection, IDisposable
Constructors
| Improve this Doc View SourceMixtureGraphView(EditorWindow)
Declaration
public MixtureGraphView(EditorWindow window)
Parameters
Type | Name | Description |
---|---|---|
UnityEditor.EditorWindow | window |
Properties
| Improve this Doc View Sourcegraph
Declaration
public MixtureGraph graph { get; }
Property Value
Type | Description |
---|---|
MixtureGraph |
mixtureNodeInspector
Declaration
public MixtureNodeInspectorObject mixtureNodeInspector { get; }
Property Value
Type | Description |
---|---|
MixtureNodeInspectorObject |
processor
Declaration
public MixtureGraphProcessor processor { get; }
Property Value
Type | Description |
---|---|
MixtureGraphProcessor |
Methods
| Improve this Doc View SourceBuildContextualMenu(ContextualMenuPopulateEvent)
Declaration
public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.UIElements.ContextualMenuPopulateEvent | evt |
Overrides
GraphProcessor.BaseGraphView.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
|
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View Source
CreateNodeInspectorObject()
Declaration
protected override NodeInspectorObject CreateNodeInspectorObject()
Returns
Type | Description |
---|---|
GraphProcessor.NodeInspectorObject |
Overrides
GraphProcessor.BaseGraphView.CreateNodeInspectorObject()
|
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View Source
CreateNodeOfType(Type, Vector2)
Declaration
public void CreateNodeOfType(Type type, Vector2 position)
Parameters
Type | Name | Description |
---|---|---|
System.Type | type | |
UnityEngine.Vector2 | position |
GetCompatiblePorts(Port, NodeAdapter)
Declaration
public override List<Port> GetCompatiblePorts(Port startPort, NodeAdapter nodeAdapter)
Parameters
Type | Name | Description |
---|---|---|
UnityEditor.Experimental.GraphView.Port | startPort | |
UnityEditor.Experimental.GraphView.NodeAdapter | nodeAdapter |
Returns
Type | Description |
---|---|
System.Collections.Generic.List<UnityEditor.Experimental.GraphView.Port> |
Overrides
GraphProcessor.BaseGraphView.GetCompatiblePorts(UnityEditor.Experimental.GraphView.Port, UnityEditor.Experimental.GraphView.NodeAdapter)
|
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View Source
ProcessGraph()
Declaration
public void ProcessGraph()
Implements
UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler
UnityEngine.UIElements.IResolvedStyle
UnityEditor.Experimental.GraphView.ISelection
System.IDisposable