Class SpriteSheetToVolume
Inheritance
System.Object
SpriteSheetToVolume
Assembly: Mixture.Runtime.dll
Syntax
[Serializable]
public class SpriteSheetToVolume : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
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defaultRTSettings
Declaration
protected override MixtureRTSettings defaultRTSettings { get; }
Property Value
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displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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filteredOutProperties
Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.String> |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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Overrides
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shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
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Overrides
Methods
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GetTempTextureDimension()
Declaration
protected override TextureDimension GetTempTextureDimension()
Returns
Type |
Description |
UnityEngine.Rendering.TextureDimension |
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Overrides
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides
Implements