Show / Hide Table of Contents

Class FixedNoiseNode

Inheritance
System.Object
MixtureNode
ShaderNode
FixedShaderNode
FixedNoiseNode
CellularNoise
FractalBrownianMotionNoise
PerlinNoise
RidgedCellularNoise
RidgedPerlinNoise
Implements
IUseCustomRenderTextureProcessing
Inherited Members
FixedShaderNode.shaderName
FixedShaderNode.previewTexture
FixedShaderNode.defaultRTSettings
FixedShaderNode.InitializePorts()
FixedShaderNode.canProcess
ShaderNode.DefaultShaderName
ShaderNode.materialInputs
ShaderNode.output
ShaderNode.shader
ShaderNode.name
ShaderNode.material
ShaderNode.Enable()
ShaderNode.Disable()
ShaderNode.ListMaterialProperties(List<SerializableEdge>)
ShaderNode.GetMaterialInputs(List<SerializableEdge>)
ShaderNode.ChangeOutputPortType(List<SerializableEdge>)
ShaderNode.GetCustomRenderTextures()
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.nodeWidth
MixtureNode.hasSettings
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.showDefaultInspector
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Serializable]
public abstract class FixedNoiseNode : FixedShaderNode, IUseCustomRenderTextureProcessing

Properties

| Improve this Doc View Source

defaultPreviewChannels

Declaration
public override PreviewChannels defaultPreviewChannels { get; }
Property Value
Type Description
PreviewChannels
Overrides
MixtureNode.defaultPreviewChannels
| Improve this Doc View Source

displayMaterialInspector

Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type Description
System.Boolean
Overrides
FixedShaderNode.displayMaterialInspector
| Improve this Doc View Source

filteredOutProperties

Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type Description
System.Collections.Generic.IEnumerable<System.String>
Overrides
ShaderNode.filteredOutProperties

Methods

| Improve this Doc View Source

ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
ShaderNode.ProcessNode(CommandBuffer)

Implements

IUseCustomRenderTextureProcessing
  • Improve this Doc
  • View Source
Back to top Generated by DocFX