Class TextureNode
Inheritance
System.Object
TextureNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nThe Texture node can accept any type of texture in parameter (2D, 3D, 2DArray, Cube, CubeArray, RenderTexture).\r\nThe output type of the node will update according to the type of texture provided. In case the texture type changes, the output edges may be destroyed.\r\n")]
[Serializable]
public class TextureNode : MixtureNode
Fields
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texture
Declaration
[SerializeField]
public Texture texture
Field Value
Type |
Description |
UnityEngine.Texture |
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Properties
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hasSettings
Declaration
public override bool hasSettings { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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previewTexture
Declaration
public override Texture previewTexture { get; }
Property Value
Type |
Description |
UnityEngine.Texture |
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Overrides
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showDefaultInspector
Declaration
public override bool showDefaultInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides