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Class TextureNode

Inheritance
System.Object
MixtureNode
TextureNode
Inherited Members
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.nodeWidth
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.ProcessNode(CommandBuffer)
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
MixtureNode.Disable()
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nThe Texture node can accept any type of texture in parameter (2D, 3D, 2DArray, Cube, CubeArray, RenderTexture).\r\nThe output type of the node will update according to the type of texture provided. In case the texture type changes, the output edges may be destroyed.\r\n")]
[Serializable]
public class TextureNode : MixtureNode

Fields

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texture

Declaration
[SerializeField]
public Texture texture
Field Value
Type Description
UnityEngine.Texture

Properties

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hasSettings

Declaration
public override bool hasSettings { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.hasSettings
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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String
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previewTexture

Declaration
public override Texture previewTexture { get; }
Property Value
Type Description
UnityEngine.Texture
Overrides
MixtureNode.previewTexture
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showDefaultInspector

Declaration
public override bool showDefaultInspector { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.showDefaultInspector
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