Class FixedShaderNode
Inheritance
System.Object
FixedShaderNode
Assembly: Mixture.Runtime.dll
Syntax
[Serializable]
public abstract class FixedShaderNode : ShaderNode, IUseCustomRenderTextureProcessing
Properties
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canProcess
Declaration
public override bool canProcess { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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defaultRTSettings
Declaration
protected override MixtureRTSettings defaultRTSettings { get; }
Property Value
Overrides
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displayMaterialInspector
Declaration
public abstract bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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previewTexture
Declaration
public override Texture previewTexture { get; }
Property Value
Type |
Description |
UnityEngine.Texture |
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Overrides
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shaderName
Declaration
public abstract string shaderName { get; }
Property Value
Type |
Description |
System.String |
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Methods
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InitializePorts()
Declaration
public override void InitializePorts()
Implements