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Class FixedShaderNode

Inheritance
System.Object
MixtureNode
ShaderNode
FixedShaderNode
AddNode
BlackAndWhiteNode
BlendNode
Blur
CheckerBoard
Circles
ClampNode
ColorMatteNode
CombineNode
CrossSection
CubeTo2DLatLonNode
DirectionalBlur
DivNode
EdgeDetect
FixedNoiseNode
GradienMattetNode
HDRPDetailCombine
HDRPMaskCombine
HSVNode
InvertNode
Lines
MaskNode
ModNode
MulNode
NormalAdd
NormalBlend
NormalFromHeight
NormalMul
NormalRotate
RectanglesNode
RemapNode
RingsNode
ScaleBiasNode
Sharpen
SpriteSheetToVolume
SubNode
SwizzleNode
TextureMatteNode
TextureSampleNode
ThresholdNode
TileWrapNode
UVDistortNode
UVNode
VolumeToSpriteSheet
Warp
WhiteNoise
Implements
IUseCustomRenderTextureProcessing
Inherited Members
ShaderNode.DefaultShaderName
ShaderNode.materialInputs
ShaderNode.output
ShaderNode.shader
ShaderNode.name
ShaderNode.material
ShaderNode.filteredOutProperties
ShaderNode.Enable()
ShaderNode.Disable()
ShaderNode.ListMaterialProperties(List<SerializableEdge>)
ShaderNode.GetMaterialInputs(List<SerializableEdge>)
ShaderNode.ChangeOutputPortType(List<SerializableEdge>)
ShaderNode.ProcessNode(CommandBuffer)
ShaderNode.GetCustomRenderTextures()
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.nodeWidth
MixtureNode.hasSettings
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showDefaultInspector
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Serializable]
public abstract class FixedShaderNode : ShaderNode, IUseCustomRenderTextureProcessing

Properties

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canProcess

Declaration
public override bool canProcess { get; }
Property Value
Type Description
System.Boolean
Overrides
ShaderNode.canProcess
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defaultRTSettings

Declaration
protected override MixtureRTSettings defaultRTSettings { get; }
Property Value
Type Description
MixtureRTSettings
Overrides
MixtureNode.defaultRTSettings
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displayMaterialInspector

Declaration
public abstract bool displayMaterialInspector { get; }
Property Value
Type Description
System.Boolean
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previewTexture

Declaration
public override Texture previewTexture { get; }
Property Value
Type Description
UnityEngine.Texture
Overrides
ShaderNode.previewTexture
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shaderName

Declaration
public abstract string shaderName { get; }
Property Value
Type Description
System.String

Methods

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InitializePorts()

Declaration
public override void InitializePorts()

Implements

IUseCustomRenderTextureProcessing
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