Class MaskNode
Inheritance
System.Object
MaskNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nSample the target texture and mask it using input texture. Note that the mask is written in the alpha channel of the output.\r\n")]
[Serializable]
public class MaskNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
|
Improve this Doc
View Source
displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
|
Improve this Doc
View Source
filteredOutProperties
Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.String> |
|
Overrides
|
Improve this Doc
View Source
name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
|
Improve this Doc
View Source
shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Implements