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Class MixtureNodeView

Inheritance
System.Object
UnityEngine.UIElements.CallbackEventHandler
UnityEngine.UIElements.Focusable
UnityEngine.UIElements.VisualElement
UnityEditor.Experimental.GraphView.GraphElement
UnityEditor.Experimental.GraphView.Node
GraphProcessor.BaseNodeView
MixtureNodeView
ColorNodeView
ComputeShaderNodeView
CurveNodeView
CustomTextureNodeView
FixedShaderNodeView
FloatNodeView
ForStartView
GradientNodeView
MaterialBinderView
OutputNodeView
PrefabCaptureNodeView
RandomColorNodeView
SampleGradientNodeView
SelfNodeView
ShaderNodeView
TextureNodeView
ToggleNodeView
VectorNodeView
Implements
UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler
UnityEngine.UIElements.IResolvedStyle
UnityEditor.Experimental.GraphView.ISelectable
UnityEditor.Experimental.GraphView.ICollectibleElement
Inherited Members
GraphProcessor.BaseNodeView.inputPortViews
GraphProcessor.BaseNodeView.outputPortViews
GraphProcessor.BaseNodeView.portsPerFieldName
GraphProcessor.BaseNodeView.controlsContainer
GraphProcessor.BaseNodeView.debugContainer
GraphProcessor.BaseNodeView.rightTitleContainer
GraphProcessor.BaseNodeView.onPortConnected
GraphProcessor.BaseNodeView.onPortDisconnected
GraphProcessor.BaseNodeView.initializing
GraphProcessor.BaseNodeView.Initialize(GraphProcessor.BaseGraphView, GraphProcessor.BaseNode)
GraphProcessor.BaseNodeView.OpenSettings()
GraphProcessor.BaseNodeView.CloseSettings()
GraphProcessor.BaseNodeView.GetPortViewsFromFieldName(System.String)
GraphProcessor.BaseNodeView.GetFirstPortViewFromFieldName(System.String)
GraphProcessor.BaseNodeView.GetPortViewFromFieldName(System.String, System.String)
GraphProcessor.BaseNodeView.AddPort(System.Reflection.FieldInfo, UnityEditor.Experimental.GraphView.Direction, GraphProcessor.BaseEdgeConnectorListener, GraphProcessor.PortData)
GraphProcessor.BaseNodeView.InsertPort(GraphProcessor.PortView, System.Int32)
GraphProcessor.BaseNodeView.RemovePort(GraphProcessor.PortView)
GraphProcessor.BaseNodeView.GetNodeRect(UnityEditor.Experimental.GraphView.Node, System.Single, System.Single)
GraphProcessor.BaseNodeView.AlignToLeft()
GraphProcessor.BaseNodeView.AlignToCenter()
GraphProcessor.BaseNodeView.AlignToRight()
GraphProcessor.BaseNodeView.AlignToTop()
GraphProcessor.BaseNodeView.AlignToMiddle()
GraphProcessor.BaseNodeView.AlignToBottom()
GraphProcessor.BaseNodeView.OpenNodeViewScript()
GraphProcessor.BaseNodeView.OpenNodeScript()
GraphProcessor.BaseNodeView.ToggleDebug()
GraphProcessor.BaseNodeView.UpdateDebugView()
GraphProcessor.BaseNodeView.AddMessageView(System.String, UnityEngine.Texture, UnityEngine.Color)
GraphProcessor.BaseNodeView.AddMessageView(System.String, GraphProcessor.NodeMessageType)
GraphProcessor.BaseNodeView.RemoveMessageViewContains(System.String)
GraphProcessor.BaseNodeView.RemoveMessageView(System.String)
GraphProcessor.BaseNodeView.Highlight()
GraphProcessor.BaseNodeView.UnHighlight()
GraphProcessor.BaseNodeView.Enable()
GraphProcessor.BaseNodeView.AddInputContainer()
GraphProcessor.BaseNodeView.DrawDefaultInspector(System.Boolean)
GraphProcessor.BaseNodeView.AddControlField(System.String, System.String, System.Boolean, System.Action)
GraphProcessor.BaseNodeView.AddControlField(System.Reflection.FieldInfo, System.String, System.Boolean, System.Action)
GraphProcessor.BaseNodeView.AddSettingField(System.Reflection.FieldInfo)
GraphProcessor.BaseNodeView.OnRemoved()
GraphProcessor.BaseNodeView.OnCreated()
GraphProcessor.BaseNodeView.SetPosition(UnityEngine.Rect)
GraphProcessor.BaseNodeView.expanded
GraphProcessor.BaseNodeView.ChangeLockStatus()
GraphProcessor.BaseNodeView.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
GraphProcessor.BaseNodeView.BuildAlignMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
GraphProcessor.BaseNodeView.RefreshPorts()
GraphProcessor.BaseNodeView.ForceUpdatePorts()
GraphProcessor.BaseNodeView.NotifyNodeChanged()
UnityEditor.Experimental.GraphView.Node.m_CollapseButton
UnityEditor.Experimental.GraphView.Node.m_ButtonContainer
UnityEditor.Experimental.GraphView.Node.RefreshExpandedState()
UnityEditor.Experimental.GraphView.Node.GetPosition()
UnityEditor.Experimental.GraphView.Node.OnPortRemoved(UnityEditor.Experimental.GraphView.Port)
UnityEditor.Experimental.GraphView.Node.InstantiatePort(UnityEditor.Experimental.GraphView.Orientation, UnityEditor.Experimental.GraphView.Direction, UnityEditor.Experimental.GraphView.Port.Capacity, System.Type)
UnityEditor.Experimental.GraphView.Node.ToggleCollapse()
UnityEditor.Experimental.GraphView.Node.UseDefaultStyling()
UnityEditor.Experimental.GraphView.Node.CollectElements(System.Collections.Generic.HashSet<UnityEditor.Experimental.GraphView.GraphElement>, System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
UnityEditor.Experimental.GraphView.Node.mainContainer
UnityEditor.Experimental.GraphView.Node.titleContainer
UnityEditor.Experimental.GraphView.Node.inputContainer
UnityEditor.Experimental.GraphView.Node.outputContainer
UnityEditor.Experimental.GraphView.Node.titleButtonContainer
UnityEditor.Experimental.GraphView.Node.topContainer
UnityEditor.Experimental.GraphView.Node.extensionContainer
UnityEditor.Experimental.GraphView.Node.title
UnityEditor.Experimental.GraphView.GraphElement.ResetLayer()
UnityEditor.Experimental.GraphView.GraphElement.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle)
UnityEditor.Experimental.GraphView.GraphElement.IsSelectable()
UnityEditor.Experimental.GraphView.GraphElement.IsMovable()
UnityEditor.Experimental.GraphView.GraphElement.IsResizable()
UnityEditor.Experimental.GraphView.GraphElement.IsDroppable()
UnityEditor.Experimental.GraphView.GraphElement.IsAscendable()
UnityEditor.Experimental.GraphView.GraphElement.IsRenamable()
UnityEditor.Experimental.GraphView.GraphElement.IsCopiable()
UnityEditor.Experimental.GraphView.GraphElement.IsSnappable()
UnityEditor.Experimental.GraphView.GraphElement.IsGroupable()
UnityEditor.Experimental.GraphView.GraphElement.IsStackable()
UnityEditor.Experimental.GraphView.GraphElement.GetGlobalCenter()
UnityEditor.Experimental.GraphView.GraphElement.UpdatePresenterPosition()
UnityEditor.Experimental.GraphView.GraphElement.OnSelected()
UnityEditor.Experimental.GraphView.GraphElement.OnUnselected()
UnityEditor.Experimental.GraphView.GraphElement.HitTest(UnityEngine.Vector2)
UnityEditor.Experimental.GraphView.GraphElement.Select(UnityEngine.UIElements.VisualElement, System.Boolean)
UnityEditor.Experimental.GraphView.GraphElement.Unselect(UnityEngine.UIElements.VisualElement)
UnityEditor.Experimental.GraphView.GraphElement.IsSelected(UnityEngine.UIElements.VisualElement)
UnityEditor.Experimental.GraphView.GraphElement.elementTypeColor
UnityEditor.Experimental.GraphView.GraphElement.layer
UnityEditor.Experimental.GraphView.GraphElement.showInMiniMap
UnityEditor.Experimental.GraphView.GraphElement.capabilities
UnityEditor.Experimental.GraphView.GraphElement.selected
UnityEngine.UIElements.VisualElement.disabledUssClassName
UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.VisualElement.Focus()
UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean)
UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()
UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
UnityEngine.UIElements.VisualElement.ToString()
UnityEngine.UIElements.VisualElement.GetClasses()
UnityEngine.UIElements.VisualElement.ClearClassList()
UnityEngine.UIElements.VisualElement.AddToClassList(System.String)
UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)
UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String)
UnityEngine.UIElements.VisualElement.EnableInClassList(System.String, System.Boolean)
UnityEngine.UIElements.VisualElement.ClassListContains(System.String)
UnityEngine.UIElements.VisualElement.FindAncestorUserData()
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32)
UnityEngine.UIElements.VisualElement.Clear()
UnityEngine.UIElements.VisualElement.ElementAt(System.Int32)
UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Children()
UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
UnityEngine.UIElements.VisualElement.BringToFront()
UnityEngine.UIElements.VisualElement.SendToBack()
UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()
UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
UnityEngine.UIElements.VisualElement.viewDataKey
UnityEngine.UIElements.VisualElement.userData
UnityEngine.UIElements.VisualElement.canGrabFocus
UnityEngine.UIElements.VisualElement.focusController
UnityEngine.UIElements.VisualElement.usageHints
UnityEngine.UIElements.VisualElement.transform
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
UnityEngine.UIElements.VisualElement.layout
UnityEngine.UIElements.VisualElement.contentRect
UnityEngine.UIElements.VisualElement.paddingRect
UnityEngine.UIElements.VisualElement.worldBound
UnityEngine.UIElements.VisualElement.localBound
UnityEngine.UIElements.VisualElement.worldTransform
UnityEngine.UIElements.VisualElement.pickingMode
UnityEngine.UIElements.VisualElement.name
UnityEngine.UIElements.VisualElement.enabledInHierarchy
UnityEngine.UIElements.VisualElement.enabledSelf
UnityEngine.UIElements.VisualElement.visible
UnityEngine.UIElements.VisualElement.generateVisualContent
UnityEngine.UIElements.VisualElement.experimental
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
UnityEngine.UIElements.VisualElement.hierarchy
UnityEngine.UIElements.VisualElement.cacheAsBitmap
UnityEngine.UIElements.VisualElement.parent
UnityEngine.UIElements.VisualElement.panel
UnityEngine.UIElements.VisualElement.contentContainer
UnityEngine.UIElements.VisualElement.Item[System.Int32]
UnityEngine.UIElements.VisualElement.childCount
UnityEngine.UIElements.VisualElement.schedule
UnityEngine.UIElements.VisualElement.style
UnityEngine.UIElements.VisualElement.customStyle
UnityEngine.UIElements.VisualElement.styleSheets
UnityEngine.UIElements.VisualElement.tooltip
UnityEngine.UIElements.VisualElement.resolvedStyle
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundImage
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.textOverflow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
UnityEngine.UIElements.Focusable.Blur()
UnityEngine.UIElements.Focusable.focusable
UnityEngine.UIElements.Focusable.tabIndex
UnityEngine.UIElements.Focusable.delegatesFocus
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()
UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()
UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
Namespace: Mixture
Assembly: Unity.ShaderGraph.GraphicsTests.dll
Syntax
[NodeCustomEditor(typeof(MixtureNode))]
public class MixtureNodeView : BaseNodeView, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable, ICollectibleElement

Fields

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previewContainer

Declaration
protected VisualElement previewContainer
Field Value
Type Description
UnityEngine.UIElements.VisualElement
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settingsView

Declaration
protected MixtureRTSettingsView settingsView
Field Value
Type Description
MixtureRTSettingsView

Properties

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hasSettings

Declaration
protected override bool hasSettings { get; }
Property Value
Type Description
System.Boolean
Overrides
GraphProcessor.BaseNodeView.hasSettings
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header

Declaration
protected virtual string header { get; }
Property Value
Type Description
System.String
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nodeTarget

Declaration
protected MixtureNode nodeTarget { get; }
Property Value
Type Description
MixtureNode
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owner

Declaration
protected MixtureGraphView owner { get; }
Property Value
Type Description
MixtureGraphView

Methods

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CreateSettingsView()

Declaration
protected override VisualElement CreateSettingsView()
Returns
Type Description
UnityEngine.UIElements.VisualElement
Overrides
GraphProcessor.BaseNodeView.CreateSettingsView()
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CreateTexturePreview(VisualElement, MixtureNode)

Declaration
protected void CreateTexturePreview(VisualElement previewContainer, MixtureNode node)
Parameters
Type Name Description
UnityEngine.UIElements.VisualElement previewContainer
MixtureNode node
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DrawImGUIPreview(MixtureNode, Rect, Single)

Declaration
protected virtual void DrawImGUIPreview(MixtureNode node, Rect previewRect, float currentSlice)
Parameters
Type Name Description
MixtureNode node
UnityEngine.Rect previewRect
System.Single currentSlice
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Enable(Boolean)

Declaration
public override void Enable(bool fromInspector)
Parameters
Type Name Description
System.Boolean fromInspector
Overrides
GraphProcessor.BaseNodeView.Enable(System.Boolean)
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Finalize()

Declaration
protected void Finalize()
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GetMaterialHash(Material)

Declaration
protected int GetMaterialHash(Material material)
Parameters
Type Name Description
UnityEngine.Material material
Returns
Type Description
System.Int32
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MaterialPropertiesGUI(Material, Boolean, Boolean)

Declaration
protected bool MaterialPropertiesGUI(Material material, bool fromInspector, bool autoLabelWidth = true)
Parameters
Type Name Description
UnityEngine.Material material
System.Boolean fromInspector
System.Boolean autoLabelWidth
Returns
Type Description
System.Boolean

Implements

UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler
UnityEngine.UIElements.IResolvedStyle
UnityEditor.Experimental.GraphView.ISelectable
UnityEditor.Experimental.GraphView.ICollectibleElement
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