Class MaterialBinder
Inheritance
System.Object
MaterialBinder
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nBinds the textures of a material in parameter. This node can be used for pre-viz with a mesh in the scene for faster iterations.\r\n")]
[Serializable]
public class MaterialBinder : MixtureNode
Fields
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exposedProperties
Declaration
public List<object> exposedProperties
Field Value
Type |
Description |
System.Collections.Generic.List<System.Object> |
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targetMaterial
Declaration
public Material targetMaterial
Field Value
Type |
Description |
UnityEngine.Material |
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Properties
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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showDefaultInspector
Declaration
public override bool showDefaultInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
Methods
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Declaration
protected void GetMaterialInputs(List<SerializableEdge> edges)
Parameters
Type |
Name |
Description |
System.Collections.Generic.List<SerializableEdge> |
edges |
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ListMaterialBindings(List<SerializableEdge>)
Declaration
public IEnumerable<PortData> ListMaterialBindings(List<SerializableEdge> edges)
Parameters
Type |
Name |
Description |
System.Collections.Generic.List<SerializableEdge> |
edges |
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Returns
Type |
Description |
System.Collections.Generic.IEnumerable<PortData> |
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