Class DivNode
Inheritance
System.Object
DivNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nDivide one texture by another plus a constant value. The result is computed like this:\r\n```\r\n_Output = _SourceA / _SourceB / _Value\r\n```\r\n")]
[Serializable]
public class DivNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
|
Improve this Doc
View Source
displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
|
Improve this Doc
View Source
filteredOutProperties
Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.String> |
|
Overrides
|
Improve this Doc
View Source
name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
|
Improve this Doc
View Source
shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Implements