Class VectorRemapNode
Inheritance
System.Object
VectorRemapNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nPerform a remap between intput min/max and output min/max values.\r\n")]
[Serializable]
public class VectorRemapNode : MixtureNode
Fields
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a
Declaration
Field Value
Type |
Description |
UnityEngine.Vector4 |
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Declaration
Field Value
Type |
Description |
System.Single |
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Declaration
Field Value
Type |
Description |
System.Single |
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o
Declaration
Field Value
Type |
Description |
UnityEngine.Vector4 |
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outputMax
Declaration
Field Value
Type |
Description |
System.Single |
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outputMin
Declaration
Field Value
Type |
Description |
System.Single |
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Properties
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hasSettings
Declaration
public override bool hasSettings { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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showDefaultInspector
Declaration
public override bool showDefaultInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides