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Class Switch

Inheritance
System.Object
MixtureNode
Switch
Inherited Members
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.previewTexture
MixtureNode.hasSettings
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
MixtureNode.Disable()
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nConditionally select the input using the index and output it.\r\n")]
[Serializable]
public class Switch : MixtureNode

Fields

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index

Declaration
public int index
Field Value
Type Description
System.Int32
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inputs

Declaration
public List<object> inputs
Field Value
Type Description
System.Collections.Generic.List<System.Object>
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output

Declaration
public object output
Field Value
Type Description
System.Object

Properties

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hasPreview

Declaration
public override bool hasPreview { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.hasPreview
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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String
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nodeWidth

Declaration
public override float nodeWidth { get; }
Property Value
Type Description
System.Single
Overrides
MixtureNode.nodeWidth
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showDefaultInspector

Declaration
public override bool showDefaultInspector { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.showDefaultInspector

Methods

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InputPortType(List<SerializableEdge>)

Declaration
public IEnumerable<PortData> InputPortType(List<SerializableEdge> edges)
Parameters
Type Name Description
System.Collections.Generic.List<SerializableEdge> edges
Returns
Type Description
System.Collections.Generic.IEnumerable<PortData>
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OutputPortType(List<SerializableEdge>)

Declaration
public IEnumerable<PortData> OutputPortType(List<SerializableEdge> edges)
Parameters
Type Name Description
System.Collections.Generic.List<SerializableEdge> edges
Returns
Type Description
System.Collections.Generic.IEnumerable<PortData>
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ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
MixtureNode.ProcessNode(CommandBuffer)
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