Class RidgedPerlinNoise
Inheritance
System.Object
RidgedPerlinNoise
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nJust like the perlin noise node, this one generate a cloudy pattern but the octaves are accumulated with an absolute function, which create these small \"ridges\" in the noise.\r\n\r\nNote that for Texture 2D, the z coordinate is used as a seed offset.\r\nThis allows you to generate multiple noises with the same UV.\r\nBe careful with because if you use a UV with a distorted z value, you'll get a weird looking noise instead of the normal one.\r\n")]
[Serializable]
public class RidgedPerlinNoise : FixedNoiseNode, IUseCustomRenderTextureProcessing
Properties
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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Overrides
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shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
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Overrides
Implements