Class CrossSection
Inheritance
System.Object
CrossSection
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nThe cross section node allow you to generate 2D texture by taking either a slice of a texture 2D or 3D.\r\nRight now this node is limited to slices on the Y axis. \r\n")]
[Serializable]
public class CrossSection : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
|
Improve this Doc
View Source
displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
|
Improve this Doc
View Source
filteredOutProperties
Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.String> |
|
Overrides
|
Improve this Doc
View Source
name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
|
Improve this Doc
View Source
shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Methods
|
Improve this Doc
View Source
GetTempTextureDimension()
Declaration
protected override TextureDimension GetTempTextureDimension()
Returns
Type |
Description |
UnityEngine.Rendering.TextureDimension |
|
Overrides
Implements