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Class RandomColorNode

Inheritance
System.Object
MixtureNode
RandomColorNode
Inherited Members
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.nodeWidth
MixtureNode.previewTexture
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showDefaultInspector
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
MixtureNode.Disable()
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nOutput a random color based on the HSV parameters.\r\n")]
[Serializable]
public class RandomColorNode : MixtureNode

Fields

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maxHue

Declaration
public float maxHue
Field Value
Type Description
System.Single
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maxSat

Declaration
public float maxSat
Field Value
Type Description
System.Single
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maxValue

Declaration
public float maxValue
Field Value
Type Description
System.Single
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minHue

Declaration
public float minHue
Field Value
Type Description
System.Single
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minSat

Declaration
public float minSat
Field Value
Type Description
System.Single
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minValue

Declaration
public float minValue
Field Value
Type Description
System.Single
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r

Declaration
public Color r
Field Value
Type Description
UnityEngine.Color

Properties

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hasSettings

Declaration
public override bool hasSettings { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.hasSettings
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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String

Methods

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ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
MixtureNode.ProcessNode(CommandBuffer)
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