Class TextureMatteNode
Implements
Inherited Members
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nSample a Texture with a scale and a bias on the UVs.\r\nThis node can be useful to check if a texture is tiling by putting the scale to 2.\r\n")]
[Serializable]
public class TextureMatteNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
| Improve this Doc View SourcedisplayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
| Improve this Doc View Sourcename
Declaration
public override string name { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
Overrides
| Improve this Doc View SourceshaderName
Declaration
public override string shaderName { get; }
Property Value
| Type | Description |
|---|---|
| System.String |