Class CombineNode
Inheritance
System.Object
CombineNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nCombine up to 4 textures into one, allowing you to choose which channel to write in the output texture.\r\n\r\nNote that for creating HDRP Mask and Detail maps, there are dedicated nodes.\r\n")]
[Serializable]
public class CombineNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
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displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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filteredOutProperties
Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.String> |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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Overrides
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shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
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Overrides
Implements