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Class FloatNode

Inheritance
System.Object
MixtureNode
FloatNode
Inherited Members
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.previewTexture
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showDefaultInspector
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.ProcessNode(CommandBuffer)
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
MixtureNode.Disable()
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nFloat constant value.\r\n")]
[Serializable]
public class FloatNode : MixtureNode

Fields

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Float

Declaration
public float Float
Field Value
Type Description
System.Single

Properties

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hasSettings

Declaration
public override bool hasSettings { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.hasSettings
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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String
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nodeWidth

Declaration
public override float nodeWidth { get; }
Property Value
Type Description
System.Single
Overrides
MixtureNode.nodeWidth
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