Class MeshNode
Inheritance
System.Object
MeshNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nMesh in mixture, it also have transform a so you can apply any kind of transform operation, it will be applied when the node is processed. \r\n")]
[Serializable]
public class MeshNode : MixtureNode
Fields
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eulerAngles
Declaration
public Vector3 eulerAngles
Field Value
Type |
Description |
UnityEngine.Vector3 |
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mesh
Declaration
[SerializeField]
public Mesh mesh
Field Value
Type |
Description |
UnityEngine.Mesh |
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output
Declaration
public MixtureMesh output
Field Value
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pos
Declaration
Field Value
Type |
Description |
UnityEngine.Vector3 |
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scale
Declaration
Field Value
Type |
Description |
UnityEngine.Vector3 |
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Properties
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hasPreview
Declaration
public override bool hasPreview { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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showDefaultInspector
Declaration
public override bool showDefaultInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides