Show / Hide Table of Contents

Class MeshNode

Inheritance
System.Object
MixtureNode
MeshNode
Inherited Members
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.nodeWidth
MixtureNode.previewTexture
MixtureNode.hasSettings
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
MixtureNode.Disable()
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nMesh in mixture, it also have transform a so you can apply any kind of transform operation, it will be applied when the node is processed. \r\n")]
[Serializable]
public class MeshNode : MixtureNode

Fields

| Improve this Doc View Source

eulerAngles

Declaration
public Vector3 eulerAngles
Field Value
Type Description
UnityEngine.Vector3
| Improve this Doc View Source

mesh

Declaration
[SerializeField]
public Mesh mesh
Field Value
Type Description
UnityEngine.Mesh
| Improve this Doc View Source

output

Declaration
public MixtureMesh output
Field Value
Type Description
MixtureMesh
| Improve this Doc View Source

pos

Declaration
public Vector3 pos
Field Value
Type Description
UnityEngine.Vector3
| Improve this Doc View Source

scale

Declaration
public Vector3 scale
Field Value
Type Description
UnityEngine.Vector3

Properties

| Improve this Doc View Source

hasPreview

Declaration
public override bool hasPreview { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.hasPreview
| Improve this Doc View Source

name

Declaration
public override string name { get; }
Property Value
Type Description
System.String
| Improve this Doc View Source

showDefaultInspector

Declaration
public override bool showDefaultInspector { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.showDefaultInspector

Methods

| Improve this Doc View Source

ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
MixtureNode.ProcessNode(CommandBuffer)
  • Improve this Doc
  • View Source
Back to top Generated by DocFX