Class VectorNode
Inheritance
System.Object
VectorNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nConstant vector value.\r\n")]
[Serializable]
public class VectorNode : MixtureNode
Fields
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vector
Declaration
[SerializeField]
public Vector4 vector
Field Value
Type |
Description |
UnityEngine.Vector4 |
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w
Declaration
Field Value
Type |
Description |
System.Single |
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x
Declaration
Field Value
Type |
Description |
System.Single |
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y
Declaration
Field Value
Type |
Description |
System.Single |
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z
Declaration
Field Value
Type |
Description |
System.Single |
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Properties
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hasPreview
Declaration
public override bool hasPreview { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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hasSettings
Declaration
public override bool hasSettings { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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nodeWidth
Declaration
public override float nodeWidth { get; }
Property Value
Type |
Description |
System.Single |
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Overrides
Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides