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Class SelfNode

Inheritance
System.Object
MixtureNode
ComputeShaderNode
SelfNode
Inherited Members
ComputeShaderNode.computeShader
ComputeShaderNode.tempRenderTexture
ComputeShaderNode.previewTexturePropertyName
ComputeShaderNode.showOpenButton
ComputeShaderNode.tempRenderTextureHasMipmaps
ComputeShaderNode.tempRenderTextureHasDepthBuffer
ComputeShaderNode.LoadComputeShader(String)
ComputeShaderNode.canProcess
ComputeShaderNode.ComputeIsValid()
ComputeShaderNode.DispatchCompute(CommandBuffer, Int32, Int32, Int32, Int32)
ComputeShaderNode.DispatchCompute(CommandBuffer, ComputeShader, Int32, Int32, Int32, Int32)
ComputeShaderNode.DispatchComputePreview(CommandBuffer, Int32)
ComputeShaderNode.DispatchComputePreview(CommandBuffer, ComputeShader, Int32)
ComputeShaderNode.ClearBuffer(CommandBuffer, ComputeBuffer, Int32, Int32)
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.nodeWidth
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nThe self node holds a copy of the output node last processing texture.\r\nWhen the node is executed for the first time, the initialization color is used instead of the output texture.\r\n\r\nCurrently only the first output texture of the output node can be retrieved.\r\n")]
[Serializable]
public class SelfNode : ComputeShaderNode

Fields

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initialColor

Declaration
public Color initialColor
Field Value
Type Description
UnityEngine.Color
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output

Declaration
[Tooltip("Output Texture")]
[NonSerialized]
public RenderTexture output
Field Value
Type Description
UnityEngine.RenderTexture

Properties

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computeShaderResourcePath

Declaration
protected override string computeShaderResourcePath { get; }
Property Value
Type Description
System.String
Overrides
ComputeShaderNode.computeShaderResourcePath
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hasSettings

Declaration
public override bool hasSettings { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.hasSettings
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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String
Overrides
ComputeShaderNode.name
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previewTexture

Declaration
public override Texture previewTexture { get; }
Property Value
Type Description
UnityEngine.Texture
Overrides
ComputeShaderNode.previewTexture
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showDefaultInspector

Declaration
public override bool showDefaultInspector { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.showDefaultInspector

Methods

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ChangeOutputPortType(List<SerializableEdge>)

Declaration
protected IEnumerable<PortData> ChangeOutputPortType(List<SerializableEdge> edges)
Parameters
Type Name Description
System.Collections.Generic.List<SerializableEdge> edges
Returns
Type Description
System.Collections.Generic.IEnumerable<PortData>
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Disable()

Declaration
protected override void Disable()
Overrides
ComputeShaderNode.Disable()
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Enable()

Declaration
protected override void Enable()
Overrides
ComputeShaderNode.Enable()
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ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
MixtureNode.ProcessNode(CommandBuffer)
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ResetOutputTexture()

Declaration
public void ResetOutputTexture()
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