Class DebugLogNode
Inheritance
System.Object
DebugLogNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nWhen processed, this node will do a Debug.Log() of it's connected input, this can be useful to debug a graph.\r\n")]
[Serializable]
public class DebugLogNode : MixtureNode
Fields
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Declaration
Field Value
Type |
Description |
System.Object |
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Properties
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides