Class AutoComputeShaderNode.ResourceDescriptor
Inheritance
System.Object
AutoComputeShaderNode.ResourceDescriptor
Assembly: Mixture.Runtime.dll
Syntax
[Serializable]
public class ResourceDescriptor
Fields
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allocatedBuffer
Declaration
[NonSerialized]
public ComputeBuffer allocatedBuffer
Field Value
Type |
Description |
UnityEngine.ComputeBuffer |
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allocatedTexture
Declaration
[NonSerialized]
public RenderTexture allocatedTexture
Field Value
Type |
Description |
UnityEngine.RenderTexture |
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autoAlloc
Declaration
Field Value
Type |
Description |
System.Boolean |
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bufferSize
Declaration
Field Value
Type |
Description |
System.Int32 |
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bufferStride
Declaration
Field Value
Type |
Description |
System.Int32 |
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propertyName
Declaration
public string propertyName
Field Value
Type |
Description |
System.String |
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sType
Declaration
public SerializableType sType
Field Value
Type |
Description |
SerializableType |
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textureAllocMode
Declaration
public AutoComputeShaderNode.TextureAllocMode textureAllocMode
Field Value
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textureCustomDepth
Declaration
public int textureCustomDepth
Field Value
Type |
Description |
System.Int32 |
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textureCustomHeight
Declaration
public int textureCustomHeight
Field Value
Type |
Description |
System.Int32 |
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textureCustomWidth
Declaration
public int textureCustomWidth
Field Value
Type |
Description |
System.Int32 |
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