Class RandomRangeNode
Inheritance
System.Object
RandomRangeNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nOutput a random float between the min and max values.\r\n")]
[Serializable]
public class RandomRangeNode : MixtureNode
Fields
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max
Declaration
[SerializeField]
public float max
Field Value
Type |
Description |
System.Single |
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min
Declaration
[SerializeField]
public float min
Field Value
Type |
Description |
System.Single |
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random
Declaration
Field Value
Type |
Description |
System.Single |
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seed
Declaration
[SerializeField]
public int seed
Field Value
Type |
Description |
System.Int32 |
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Properties
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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showDefaultInspector
Declaration
public override bool showDefaultInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
Methods
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Enable()
Declaration
protected override void Enable()
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides