Class CustomTextureNode
Inheritance
System.Object
CustomTextureNode
Assembly: Mixture.Runtime.dll
Syntax
public class CustomTextureNode : MixtureNode
Fields
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initMaterialInputs
Declaration
public List<object> initMaterialInputs
Field Value
Type |
Description |
System.Collections.Generic.List<System.Object> |
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output
Declaration
Field Value
Type |
Description |
UnityEngine.Texture |
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updateMaterialInputs
Declaration
public List<object> updateMaterialInputs
Field Value
Type |
Description |
System.Collections.Generic.List<System.Object> |
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Properties
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customTexture
Declaration
[SerializeField]
[HideInInspector]
public CustomRenderTexture customTexture { get; }
Property Value
Type |
Description |
UnityEngine.CustomRenderTexture |
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initializationMaterial
Declaration
public Material initializationMaterial { get; }
Property Value
Type |
Description |
UnityEngine.Material |
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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nodeWidth
Declaration
public override float nodeWidth { get; }
Property Value
Type |
Description |
System.Single |
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Overrides
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previewTexture
Declaration
public override Texture previewTexture { get; }
Property Value
Type |
Description |
UnityEngine.Texture |
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Overrides
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updateMaterial
Declaration
public Material updateMaterial { get; }
Property Value
Type |
Description |
UnityEngine.Material |
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Methods
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Enable()
Declaration
protected override void Enable()
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ListMaterialProperties(List<SerializableEdge>)
Declaration
protected IEnumerable<PortData> ListMaterialProperties(List<SerializableEdge> edges)
Parameters
Type |
Name |
Description |
System.Collections.Generic.List<SerializableEdge> |
edges |
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Returns
Type |
Description |
System.Collections.Generic.IEnumerable<PortData> |
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ListMaterialProperties2(List<SerializableEdge>)
Declaration
protected IEnumerable<PortData> ListMaterialProperties2(List<SerializableEdge> edges)
Parameters
Type |
Name |
Description |
System.Collections.Generic.List<SerializableEdge> |
edges |
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Returns
Type |
Description |
System.Collections.Generic.IEnumerable<PortData> |
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides