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Class CustomTextureNode

Inheritance
System.Object
MixtureNode
CustomTextureNode
Inherited Members
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.hasSettings
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showDefaultInspector
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
MixtureNode.Disable()
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
public class CustomTextureNode : MixtureNode

Fields

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initMaterialInputs

Declaration
public List<object> initMaterialInputs
Field Value
Type Description
System.Collections.Generic.List<System.Object>
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output

Declaration
public Texture output
Field Value
Type Description
UnityEngine.Texture
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updateMaterialInputs

Declaration
public List<object> updateMaterialInputs
Field Value
Type Description
System.Collections.Generic.List<System.Object>

Properties

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customTexture

Declaration
[SerializeField]
[HideInInspector]
public CustomRenderTexture customTexture { get; }
Property Value
Type Description
UnityEngine.CustomRenderTexture
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initializationMaterial

Declaration
public Material initializationMaterial { get; }
Property Value
Type Description
UnityEngine.Material
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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String
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nodeWidth

Declaration
public override float nodeWidth { get; }
Property Value
Type Description
System.Single
Overrides
MixtureNode.nodeWidth
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previewTexture

Declaration
public override Texture previewTexture { get; }
Property Value
Type Description
UnityEngine.Texture
Overrides
MixtureNode.previewTexture
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updateMaterial

Declaration
public Material updateMaterial { get; }
Property Value
Type Description
UnityEngine.Material

Methods

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Enable()

Declaration
protected override void Enable()
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ListMaterialProperties(List<SerializableEdge>)

Declaration
protected IEnumerable<PortData> ListMaterialProperties(List<SerializableEdge> edges)
Parameters
Type Name Description
System.Collections.Generic.List<SerializableEdge> edges
Returns
Type Description
System.Collections.Generic.IEnumerable<PortData>
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ListMaterialProperties2(List<SerializableEdge>)

Declaration
protected IEnumerable<PortData> ListMaterialProperties2(List<SerializableEdge> edges)
Parameters
Type Name Description
System.Collections.Generic.List<SerializableEdge> edges
Returns
Type Description
System.Collections.Generic.IEnumerable<PortData>
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ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
MixtureNode.ProcessNode(CommandBuffer)
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