Class UVDistortNode
Inheritance
System.Object
UVDistortNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nApply a distortion to an UV texture. The distortion map must be encoded as vectors and doesn't have to be normalized.\r\n\r\nIf fact this node just adds an UV to the distoriton texture value after applying the scale and bias to it.\r\n")]
[Serializable]
public class UVDistortNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
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displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
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hasSettings
Declaration
public override bool hasSettings { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
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name
Declaration
public override string name { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
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shaderName
Declaration
public override string shaderName { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rendering.CommandBuffer |
cmd |
|
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
Implements