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Class UVDistortNode

Inheritance
System.Object
MixtureNode
ShaderNode
FixedShaderNode
UVDistortNode
Implements
IUseCustomRenderTextureProcessing
Inherited Members
FixedShaderNode.previewTexture
FixedShaderNode.defaultRTSettings
FixedShaderNode.InitializePorts()
FixedShaderNode.canProcess
ShaderNode.DefaultShaderName
ShaderNode.materialInputs
ShaderNode.output
ShaderNode.shader
ShaderNode.material
ShaderNode.filteredOutProperties
ShaderNode.Enable()
ShaderNode.Disable()
ShaderNode.ListMaterialProperties(List<SerializableEdge>)
ShaderNode.GetMaterialInputs(List<SerializableEdge>)
ShaderNode.ChangeOutputPortType(List<SerializableEdge>)
ShaderNode.GetCustomRenderTextures()
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.nodeWidth
MixtureNode.hasPreview
MixtureNode.supportedDimensions
MixtureNode.defaultPreviewChannels
MixtureNode.showDefaultInspector
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nApply a distortion to an UV texture. The distortion map must be encoded as vectors and doesn't have to be normalized.\r\n\r\nIf fact this node just adds an UV to the distoriton texture value after applying the scale and bias to it.\r\n")]
[Serializable]
public class UVDistortNode : FixedShaderNode, IUseCustomRenderTextureProcessing

Properties

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displayMaterialInspector

Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type Description
System.Boolean
Overrides
FixedShaderNode.displayMaterialInspector
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hasSettings

Declaration
public override bool hasSettings { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.hasSettings
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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String
Overrides
ShaderNode.name
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shaderName

Declaration
public override string shaderName { get; }
Property Value
Type Description
System.String
Overrides
FixedShaderNode.shaderName

Methods

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ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
ShaderNode.ProcessNode(CommandBuffer)

Implements

IUseCustomRenderTextureProcessing
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