Class UVNode
Inheritance
System.Object
UVNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nConstant UV. Note that for texture 2D, the z coordinate is set to 0.5.\r\n")]
[Serializable]
public class UVNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
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displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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Overrides
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shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
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Overrides
Implements