Class MakeVectorNode
Inheritance
System.Object
MakeVectorNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nCombine up to 4 float values into a Vector4.\r\n")]
[Serializable]
public class MakeVectorNode : MixtureNode
Fields
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vector
Declaration
Field Value
Type |
Description |
UnityEngine.Vector4 |
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W
Declaration
Field Value
Type |
Description |
System.Single |
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X
Declaration
Field Value
Type |
Description |
System.Single |
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Y
Declaration
Field Value
Type |
Description |
System.Single |
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Z
Declaration
Field Value
Type |
Description |
System.Single |
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Properties
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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nodeWidth
Declaration
public override float nodeWidth { get; }
Property Value
Type |
Description |
System.Single |
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Overrides
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showDefaultInspector
Declaration
public override bool showDefaultInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides