Class BlendNode
Inheritance
System.Object
BlendNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nBlend between two textures, you can use different blend mode depending which texture you want to blend (depth, color, ect.).\r\n\r\nYou also have the possibility to provide a mask texture that will affect the opacity of the blend depending on the mask value.\r\nThe Mask Mode property is used to select which channel you want the mask value to use for the blending operation.\r\n\r\nNote that for normal blending, please use the Normal Blend node.\r\n")]
[Serializable]
public class BlendNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
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displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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filteredOutProperties
Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.String> |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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Overrides
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shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
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Overrides
Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides
Implements