Class AutoComputeShaderNode
Inheritance
System.Object
AutoComputeShaderNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nCompute Shader Node behaves like the Shader Node but with a Compute Shader.\r\nNote that this node tries to generate input / output based on the declared properties in the compute shader, see the compute shader template for more information.\r\n")]
[Serializable]
public class AutoComputeShaderNode : ComputeShaderNode
Fields
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Declaration
[SerializeField]
public List<AutoComputeShaderNode.ComputeParameter> computeInputs
Field Value
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computeOutputs
Declaration
[SerializeField]
public List<AutoComputeShaderNode.ComputeParameter> computeOutputs
Field Value
Properties
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computeShaderResourcePath
Declaration
protected override string computeShaderResourcePath { get; }
Property Value
Type |
Description |
System.String |
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Overrides
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name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
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previewKernel
Declaration
protected virtual string previewKernel { get; }
Property Value
Type |
Description |
System.String |
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previewTexturePropertyName
Declaration
public override string previewTexturePropertyName { get; }
Property Value
Type |
Description |
System.String |
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Declaration
public override bool showOpenButton { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
Methods
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AddManagedResource(AutoComputeShaderNode.ResourceDescriptor)
Declaration
public void AddManagedResource(AutoComputeShaderNode.ResourceDescriptor desc)
Parameters
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Disable()
Declaration
protected override void Disable()
Overrides
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Enable()
Declaration
protected override void Enable()
Overrides
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Declaration
public IEnumerable<PortData> ListComputeInputProperties(List<SerializableEdge> edges)
Parameters
Type |
Name |
Description |
System.Collections.Generic.List<SerializableEdge> |
edges |
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Returns
Type |
Description |
System.Collections.Generic.IEnumerable<PortData> |
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ListComputeOutputProperties(List<SerializableEdge>)
Declaration
public IEnumerable<PortData> ListComputeOutputProperties(List<SerializableEdge> edges)
Parameters
Type |
Name |
Description |
System.Collections.Generic.List<SerializableEdge> |
edges |
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Returns
Type |
Description |
System.Collections.Generic.IEnumerable<PortData> |
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type |
Name |
Description |
UnityEngine.Rendering.CommandBuffer |
cmd |
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Returns
Type |
Description |
System.Boolean |
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Overrides
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RemoveManagedResource(AutoComputeShaderNode.ResourceDescriptor)
Declaration
public void RemoveManagedResource(AutoComputeShaderNode.ResourceDescriptor desc)
Parameters
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UpdateManagedResource(AutoComputeShaderNode.ResourceDescriptor)
Declaration
public void UpdateManagedResource(AutoComputeShaderNode.ResourceDescriptor desc)
Parameters