Class TileWrapNode
Inheritance
System.Object
TileWrapNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nMake the input texture tile by wrapping and blending the borders of the texture.\r\n")]
[Serializable]
public class TileWrapNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
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displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
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name
Declaration
public override string name { get; }
Property Value
| Type |
Description |
| System.String |
|
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shaderName
Declaration
public override string shaderName { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
Methods
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ProcessNode(CommandBuffer)
Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rendering.CommandBuffer |
cmd |
|
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
Implements