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Class IsoSurface

Inheritance
System.Object
MixtureNode
ComputeShaderNode
IsoSurface
Inherited Members
ComputeShaderNode.computeShader
ComputeShaderNode.tempRenderTexture
ComputeShaderNode.previewTexturePropertyName
ComputeShaderNode.showOpenButton
ComputeShaderNode.tempRenderTextureHasMipmaps
ComputeShaderNode.tempRenderTextureHasDepthBuffer
ComputeShaderNode.LoadComputeShader(String)
ComputeShaderNode.canProcess
ComputeShaderNode.ComputeIsValid()
ComputeShaderNode.DispatchCompute(CommandBuffer, Int32, Int32, Int32, Int32)
ComputeShaderNode.DispatchCompute(CommandBuffer, ComputeShader, Int32, Int32, Int32, Int32)
ComputeShaderNode.DispatchComputePreview(CommandBuffer, Int32)
ComputeShaderNode.DispatchComputePreview(CommandBuffer, ComputeShader, Int32)
ComputeShaderNode.ClearBuffer(CommandBuffer, ComputeBuffer, Int32, Int32)
MixtureNode.graph
MixtureNode.rtSettings
MixtureNode.defaultRTSettings
MixtureNode.nodeWidth
MixtureNode.hasSettings
MixtureNode.hasPreview
MixtureNode.defaultPreviewChannels
MixtureNode.showPreviewExposure
MixtureNode.isPreviewCollapsed
MixtureNode.onSettingsChanged
MixtureNode.beforeProcessSetup
MixtureNode.afterProcessCleanup
MixtureNode.showControlsOnHover
MixtureNode.needsInspector
MixtureNode.temporaryMaterials
MixtureNode.previewMode
MixtureNode.previewMip
MixtureNode.previewVisible
MixtureNode.previewEV100
MixtureNode.previewSlice
MixtureNode.isPinned
MixtureNode.recorder
MixtureNode.OnNodeCreated()
MixtureNode.UpdateTempRenderTexture(CustomRenderTexture, Boolean, Boolean, CustomRenderTextureUpdateMode, Boolean)
MixtureNode.GetTempTextureDimension()
MixtureNode.OnProcess(CommandBuffer)
MixtureNode.Process()
MixtureNode.RemoveObjectFromGraph(Object)
MixtureNode.GetPropertyType(Shader, Int32)
MixtureNode.GetMaterialPortDatas(Material)
MixtureNode.AssignMaterialPropertiesFromEdges(List<SerializableEdge>, Material)
MixtureNode.OnSettingsChanged()
MixtureNode.GetDefaultMaterial(Material)
MixtureNode.ResetMaterialPropertyToDefault(Material, String)
MixtureNode.GetTempMaterial(String)
Namespace: Mixture
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nTransform a 3D texture into a volume using an iso surface algorithm (Marching cubes currently).\r\n")]
[Serializable]
public class IsoSurface : ComputeShaderNode

Fields

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input

Declaration
public Texture input
Field Value
Type Description
UnityEngine.Texture
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output

Declaration
public MixtureMesh output
Field Value
Type Description
MixtureMesh
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threshold

Declaration
public float threshold
Field Value
Type Description
System.Single

Properties

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computeShaderResourcePath

Declaration
protected override string computeShaderResourcePath { get; }
Property Value
Type Description
System.String
Overrides
ComputeShaderNode.computeShaderResourcePath
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name

Declaration
public override string name { get; }
Property Value
Type Description
System.String
Overrides
ComputeShaderNode.name
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previewTexture

Declaration
public override Texture previewTexture { get; }
Property Value
Type Description
UnityEngine.Texture
Overrides
ComputeShaderNode.previewTexture
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showDefaultInspector

Declaration
public override bool showDefaultInspector { get; }
Property Value
Type Description
System.Boolean
Overrides
MixtureNode.showDefaultInspector
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supportedDimensions

Declaration
public override List<OutputDimension> supportedDimensions { get; }
Property Value
Type Description
System.Collections.Generic.List<OutputDimension>
Overrides
MixtureNode.supportedDimensions

Methods

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ChangeOutputPortType(List<SerializableEdge>)

Declaration
protected IEnumerable<PortData> ChangeOutputPortType(List<SerializableEdge> edges)
Parameters
Type Name Description
System.Collections.Generic.List<SerializableEdge> edges
Returns
Type Description
System.Collections.Generic.IEnumerable<PortData>
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Disable()

Declaration
protected override void Disable()
Overrides
ComputeShaderNode.Disable()
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Enable()

Declaration
protected override void Enable()
Overrides
ComputeShaderNode.Enable()
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ProcessNode(CommandBuffer)

Declaration
protected override bool ProcessNode(CommandBuffer cmd)
Parameters
Type Name Description
UnityEngine.Rendering.CommandBuffer cmd
Returns
Type Description
System.Boolean
Overrides
MixtureNode.ProcessNode(CommandBuffer)
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