Class RemapNode
Inheritance
System.Object
RemapNode
Assembly: Mixture.Runtime.dll
Syntax
[Documentation("\r\nRemap a texture using another texture as map. You can choose to remap either from the Hue, Saturation, Value(brightness) or alpha of the input texture.\r\n\r\nNote that for the map texture, you only need a texture of 1 pixel height, thus you can use the Gradient node as a remap value.\r\n")]
[Serializable]
public class RemapNode : FixedShaderNode, IUseCustomRenderTextureProcessing
Properties
|
Improve this Doc
View Source
displayMaterialInspector
Declaration
public override bool displayMaterialInspector { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
|
Improve this Doc
View Source
filteredOutProperties
Declaration
protected override IEnumerable<string> filteredOutProperties { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.String> |
|
Overrides
|
Improve this Doc
View Source
name
Declaration
public override string name { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
|
Improve this Doc
View Source
shaderName
Declaration
public override string shaderName { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Implements