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Class MixtureAssetCallbacks

Inheritance
System.Object
MixtureAssetCallbacks
Namespace: Mixture
Assembly: Unity.ShaderGraph.GraphicsTests.dll
Syntax
public class MixtureAssetCallbacks

Fields

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computeShaderDefaultName

Declaration
public static readonly string computeShaderDefaultName
Field Value
Type Description
System.String
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computeShaderNodeDefaultName

Declaration
public static readonly string computeShaderNodeDefaultName
Field Value
Type Description
System.String
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computeShaderTemplate

Declaration
public static readonly string computeShaderTemplate
Field Value
Type Description
System.String
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csharpComputeShaderNodeTemplate

Declaration
public static readonly string csharpComputeShaderNodeTemplate
Field Value
Type Description
System.String
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customMipMapShader

Declaration
public static readonly string customMipMapShader
Field Value
Type Description
System.String
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customTextureShaderTemplate

Declaration
public static readonly string customTextureShaderTemplate
Field Value
Type Description
System.String
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Extension

Declaration
public static readonly string Extension
Field Value
Type Description
System.String
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shaderName

Declaration
public static readonly string shaderName
Field Value
Type Description
System.String
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shaderNodeCGTemplate

Declaration
public static readonly string shaderNodeCGTemplate
Field Value
Type Description
System.String
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shaderNodeCSharpTemplate

Declaration
public static readonly string shaderNodeCSharpTemplate
Field Value
Type Description
System.String
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shaderNodeDefaultName

Declaration
public static readonly string shaderNodeDefaultName
Field Value
Type Description
System.String

Methods

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CreateCGFixedShaderNode()

Declaration
[MenuItem("Assets/Create/Mixture/Fixed Shader", false, 201)]
public static void CreateCGFixedShaderNode()
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CreateComuteShaderFile()

Declaration
[MenuItem("Assets/Create/Mixture/Compute Shader", false, 301)]
public static void CreateComuteShaderFile()
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CreateCSharpComuteShaderNode()

Declaration
[MenuItem("Assets/Create/Mixture/C# Compute Shader Node", false, 300)]
public static void CreateCSharpComuteShaderNode()
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CreateCSharpFixedShaderNode()

Declaration
[MenuItem("Assets/Create/Mixture/C# Fixed Shader Node", false, 200)]
public static void CreateCSharpFixedShaderNode()
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CreateCustomTextureShader()

Declaration
[MenuItem("Assets/Create/Shader/Custom Texture", false, 100)]
public static void CreateCustomTextureShader()
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CreateRealtimeMixtureGraph()

Declaration
[MenuItem("Assets/Create/🌡️ Realtime Mixture Graph", false, 83)]
public static void CreateRealtimeMixtureGraph()
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CreateStaticMixtureGraph()

Declaration
[MenuItem("Assets/Create/🎨 Static Mixture Graph", false, 83)]
public static void CreateStaticMixtureGraph()
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OnBaseGraphOpened(Int32, Int32)

Declaration
[OnOpenAsset(0)]
public static bool OnBaseGraphOpened(int instanceID, int line)
Parameters
Type Name Description
System.Int32 instanceID
System.Int32 line
Returns
Type Description
System.Boolean
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