Class MixtureAssetCallbacks
Inheritance
System.Object
MixtureAssetCallbacks
Assembly: Unity.ShaderGraph.GraphicsTests.dll
Syntax
public class MixtureAssetCallbacks
Fields
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computeShaderDefaultName
Declaration
public static readonly string computeShaderDefaultName
Field Value
Type |
Description |
System.String |
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computeShaderNodeDefaultName
Declaration
public static readonly string computeShaderNodeDefaultName
Field Value
Type |
Description |
System.String |
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computeShaderTemplate
Declaration
public static readonly string computeShaderTemplate
Field Value
Type |
Description |
System.String |
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csharpComputeShaderNodeTemplate
Declaration
public static readonly string csharpComputeShaderNodeTemplate
Field Value
Type |
Description |
System.String |
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customMipMapShader
Declaration
public static readonly string customMipMapShader
Field Value
Type |
Description |
System.String |
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customTextureShaderTemplate
Declaration
public static readonly string customTextureShaderTemplate
Field Value
Type |
Description |
System.String |
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Extension
Declaration
public static readonly string Extension
Field Value
Type |
Description |
System.String |
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shaderName
Declaration
public static readonly string shaderName
Field Value
Type |
Description |
System.String |
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shaderNodeCGTemplate
Declaration
public static readonly string shaderNodeCGTemplate
Field Value
Type |
Description |
System.String |
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shaderNodeCSharpTemplate
Declaration
public static readonly string shaderNodeCSharpTemplate
Field Value
Type |
Description |
System.String |
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shaderNodeDefaultName
Declaration
public static readonly string shaderNodeDefaultName
Field Value
Type |
Description |
System.String |
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Methods
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CreateCGFixedShaderNode()
Declaration
[MenuItem("Assets/Create/Mixture/Fixed Shader", false, 201)]
public static void CreateCGFixedShaderNode()
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CreateComuteShaderFile()
Declaration
[MenuItem("Assets/Create/Mixture/Compute Shader", false, 301)]
public static void CreateComuteShaderFile()
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CreateCSharpComuteShaderNode()
Declaration
[MenuItem("Assets/Create/Mixture/C# Compute Shader Node", false, 300)]
public static void CreateCSharpComuteShaderNode()
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CreateCSharpFixedShaderNode()
Declaration
[MenuItem("Assets/Create/Mixture/C# Fixed Shader Node", false, 200)]
public static void CreateCSharpFixedShaderNode()
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CreateCustomTextureShader()
Declaration
[MenuItem("Assets/Create/Shader/Custom Texture", false, 100)]
public static void CreateCustomTextureShader()
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CreateRealtimeMixtureGraph()
Declaration
[MenuItem("Assets/Create/🌡️ Realtime Mixture Graph", false, 83)]
public static void CreateRealtimeMixtureGraph()
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CreateStaticMixtureGraph()
Declaration
[MenuItem("Assets/Create/🎨 Static Mixture Graph", false, 83)]
public static void CreateStaticMixtureGraph()
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OnBaseGraphOpened(Int32, Int32)
Declaration
[OnOpenAsset(0)]
public static bool OnBaseGraphOpened(int instanceID, int line)
Parameters
Type |
Name |
Description |
System.Int32 |
instanceID |
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System.Int32 |
line |
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Returns
Type |
Description |
System.Boolean |
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