Class BaseNode
Namespace: GraphProcessor
Assembly: com.alelievr.NodeGraphProcessor.Runtime.dll
Syntax
[Serializable]
public abstract class BaseNode
Constructors
| Improve this Doc View SourceBaseNode()
Declaration
protected BaseNode()
Fields
| Improve this Doc View SourcecanProcess
Declaration
public bool canProcess
Field Value
| Type | Description |
|---|---|
| System.Boolean |
computeOrder
Declaration
public int computeOrder
Field Value
| Type | Description |
|---|---|
| System.Int32 |
debug
Is debug visible
Declaration
public bool debug
Field Value
| Type | Description |
|---|---|
| System.Boolean |
expanded
Is the node expanded
Declaration
public bool expanded
Field Value
| Type | Description |
|---|---|
| System.Boolean |
graph
Declaration
[NonSerialized]
protected BaseGraph graph
Field Value
| Type | Description |
|---|---|
| BaseGraph |
GUID
Declaration
public string GUID
Field Value
| Type | Description |
|---|---|
| System.String |
inputPorts
Container of input ports
Declaration
[NonSerialized]
public readonly NodeInputPortContainer inputPorts
Field Value
| Type | Description |
|---|---|
| NodeInputPortContainer |
nodeLock
Node locked state
Declaration
public bool nodeLock
Field Value
| Type | Description |
|---|---|
| System.Boolean |
outputPorts
Container of output ports
Declaration
[NonSerialized]
public readonly NodeOutputPortContainer outputPorts
Field Value
| Type | Description |
|---|---|
| NodeOutputPortContainer |
position
Declaration
public Rect position
Field Value
| Type | Description |
|---|---|
| UnityEngine.Rect |
Properties
| Improve this Doc View SourceisLocked
Is the node is locked (if locked it can't be moved)
Declaration
public virtual bool isLocked { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
layoutStyle
Set a custom uss file for the node. We use a Resources.Load to get the stylesheet so be sure to put the correct resources path https://docs.unity3d.com/ScriptReference/Resources.Load.html
Declaration
public virtual string layoutStyle { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
name
Name of the node, it will be displayed in the title section
Declaration
public virtual string name { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
unlockable
If the node can be locked or not
Declaration
public virtual bool unlockable { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Methods
| Improve this Doc View SourceAddMessage(String, NodeMessageType)
Add a message on the node
Declaration
public void AddMessage(string message, NodeMessageType messageType)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | message | |
| NodeMessageType | messageType |
AddPort(Boolean, String, PortData)
Add a port
Declaration
public void AddPort(bool input, string fieldName, PortData portData)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | input | is input port |
| System.String | fieldName | C# field name |
| PortData | portData | Data of the port |
ClearMessages()
Remove all messages on the node
Declaration
public void ClearMessages()
CreateFromType(Type, Vector2)
Creates a node of type nodeType at a certain position
Declaration
public static BaseNode CreateFromType(Type nodeType, Vector2 position)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Type | nodeType | |
| UnityEngine.Vector2 | position | position in the graph in pixels |
Returns
| Type | Description |
|---|---|
| BaseNode | the node instance |
CreateFromType<T>(Vector2)
Creates a node of type T at a certain position
Declaration
public static T CreateFromType<T>(Vector2 position)
where T : BaseNode
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.Vector2 | position | position in the graph in pixels |
Returns
| Type | Description |
|---|---|
| T | the node instance |
Type Parameters
| Name | Description |
|---|---|
| T | type of the node |
Disable()
Called when the node is disabled
Declaration
protected virtual void Disable()
Enable()
Called when the node is enabled
Declaration
protected virtual void Enable()
Finalize()
Declaration
protected void Finalize()
GetInputNodes()
Get all the nodes connected to the input ports of this node
Declaration
public IEnumerable<BaseNode> GetInputNodes()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<BaseNode> | an enumerable of node |
GetNodeFields()
Declaration
public virtual FieldInfo[] GetNodeFields()
Returns
| Type | Description |
|---|---|
| System.Reflection.FieldInfo[] |
GetOutputNodes()
Get all the nodes connected to the output ports of this node
Declaration
public IEnumerable<BaseNode> GetOutputNodes()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<BaseNode> | an enumerable of node |
GetPort(String, String)
Get the port from field name and identifier
Declaration
public NodePort GetPort(string fieldName, string identifier)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | fieldName | C# field name |
| System.String | identifier | Unique port identifier |
Returns
| Type | Description |
|---|---|
| NodePort |
Initialize(BaseGraph)
Declaration
public void Initialize(BaseGraph graph)
Parameters
| Type | Name | Description |
|---|---|---|
| BaseGraph | graph |
IsFieldInput(String)
Is the port an input
Declaration
public bool IsFieldInput(string fieldName)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | fieldName |
Returns
| Type | Description |
|---|---|
| System.Boolean |
OnEdgeConnected(SerializableEdge)
Declaration
public void OnEdgeConnected(SerializableEdge edge)
Parameters
| Type | Name | Description |
|---|---|---|
| SerializableEdge | edge |
OnEdgeDisconnected(SerializableEdge)
Declaration
public void OnEdgeDisconnected(SerializableEdge edge)
Parameters
| Type | Name | Description |
|---|---|---|
| SerializableEdge | edge |
OnNodeCreated()
Called only when the node is created, not when instantiated
Declaration
public virtual void OnNodeCreated()
OnProcess()
Declaration
public void OnProcess()
Process()
Override this method to implement custom processing
Declaration
protected virtual void Process()
RemoveMessage(String)
Remove a message on the node
Declaration
public void RemoveMessage(string message)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | message |
RemoveMessageContains(String)
Remove a message that contains
Declaration
public void RemoveMessageContains(string subMessage)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | subMessage |
RemovePort(Boolean, NodePort)
Remove a port
Declaration
public void RemovePort(bool input, NodePort port)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | input | is input port |
| NodePort | port | the port to delete |
RemovePort(Boolean, String)
Remove port(s) from field name
Declaration
public void RemovePort(bool input, string fieldName)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | input | is input |
| System.String | fieldName | C# field name |
UpdateAllPorts()
Update all ports of the node
Declaration
public void UpdateAllPorts()
UpdatePortsForField(String)
Update the ports related to one C# property field
Declaration
public void UpdatePortsForField(string fieldName)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | fieldName |
Events
| Improve this Doc View SourceonAfterEdgeConnected
Triggered after an edge was connected on the node
Declaration
public event Action<SerializableEdge> onAfterEdgeConnected
Event Type
| Type | Description |
|---|---|
| System.Action<SerializableEdge> |
onAfterEdgeDisconnected
Triggered after an edge was disconnected on the node
Declaration
public event Action<SerializableEdge> onAfterEdgeDisconnected
Event Type
| Type | Description |
|---|---|
| System.Action<SerializableEdge> |
onMessageAdded
Declaration
public event Action<string, NodeMessageType> onMessageAdded
Event Type
| Type | Description |
|---|---|
| System.Action<System.String, NodeMessageType> |
onMessageRemoved
Declaration
public event Action<string> onMessageRemoved
Event Type
| Type | Description |
|---|---|
| System.Action<System.String> |
onProcessed
Triggered when the node is processes
Declaration
public event BaseNode.ProcessDelegate onProcessed
Event Type
| Type | Description |
|---|---|
| BaseNode.ProcessDelegate |