Class CommentBlockView
Inheritance
System.Object
UnityEngine.UIElements.CallbackEventHandler
UnityEngine.UIElements.Focusable
UnityEngine.UIElements.VisualElement
UnityEditor.Experimental.GraphView.GraphElement
UnityEditor.Experimental.GraphView.Scope
UnityEditor.Experimental.GraphView.Group
CommentBlockView
Implements
UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler
UnityEngine.UIElements.IResolvedStyle
UnityEditor.Experimental.GraphView.ISelectable
Inherited Members
UnityEditor.Experimental.GraphView.Group.AcceptsElement(UnityEditor.Experimental.GraphView.GraphElement, System.String)
UnityEditor.Experimental.GraphView.Group.OnElementsRemoved(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.Group.FocusTitleTextField()
UnityEditor.Experimental.GraphView.Group.OnGroupRenamed(System.String, System.String)
UnityEditor.Experimental.GraphView.Group.title
UnityEditor.Experimental.GraphView.Scope.HitTest(UnityEngine.Vector2)
UnityEditor.Experimental.GraphView.Scope.Overlaps(UnityEngine.Rect)
UnityEditor.Experimental.GraphView.Scope.ContainsElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.Experimental.GraphView.Scope.AddElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.Scope.AddElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.Experimental.GraphView.Scope.RemoveElementsWithoutNotification(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.Scope.RemoveElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.Scope.RemoveElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.Experimental.GraphView.Scope.ScheduleUpdateGeometryFromContent()
UnityEditor.Experimental.GraphView.Scope.UpdateGeometryFromContent()
UnityEditor.Experimental.GraphView.Scope.GetPosition()
UnityEditor.Experimental.GraphView.Scope.SetScopePositionOnly(UnityEngine.Rect)
UnityEditor.Experimental.GraphView.Scope.UpdatePresenterPosition()
UnityEditor.Experimental.GraphView.Scope.autoUpdateGeometry
UnityEditor.Experimental.GraphView.Scope.headerContainer
UnityEditor.Experimental.GraphView.Scope.containedElements
UnityEditor.Experimental.GraphView.Scope.containedElementsRect
UnityEditor.Experimental.GraphView.GraphElement.ResetLayer()
UnityEditor.Experimental.GraphView.GraphElement.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle)
UnityEditor.Experimental.GraphView.GraphElement.IsSelectable()
UnityEditor.Experimental.GraphView.GraphElement.IsMovable()
UnityEditor.Experimental.GraphView.GraphElement.IsResizable()
UnityEditor.Experimental.GraphView.GraphElement.IsDroppable()
UnityEditor.Experimental.GraphView.GraphElement.IsAscendable()
UnityEditor.Experimental.GraphView.GraphElement.IsRenamable()
UnityEditor.Experimental.GraphView.GraphElement.GetGlobalCenter()
UnityEditor.Experimental.GraphView.GraphElement.OnSelected()
UnityEditor.Experimental.GraphView.GraphElement.OnUnselected()
UnityEditor.Experimental.GraphView.GraphElement.Select(UnityEngine.UIElements.VisualElement, System.Boolean)
UnityEditor.Experimental.GraphView.GraphElement.Unselect(UnityEngine.UIElements.VisualElement)
UnityEditor.Experimental.GraphView.GraphElement.IsSelected(UnityEngine.UIElements.VisualElement)
UnityEditor.Experimental.GraphView.GraphElement.elementTypeColor
UnityEditor.Experimental.GraphView.GraphElement.layer
UnityEditor.Experimental.GraphView.GraphElement.capabilities
UnityEditor.Experimental.GraphView.GraphElement.selected
UnityEngine.UIElements.VisualElement.disabledUssClassName
UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.VisualElement.Focus()
UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean)
UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()
UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
UnityEngine.UIElements.VisualElement.ToString()
UnityEngine.UIElements.VisualElement.GetClasses()
UnityEngine.UIElements.VisualElement.ClearClassList()
UnityEngine.UIElements.VisualElement.AddToClassList(System.String)
UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)
UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String)
UnityEngine.UIElements.VisualElement.EnableInClassList(System.String, System.Boolean)
UnityEngine.UIElements.VisualElement.ClassListContains(System.String)
UnityEngine.UIElements.VisualElement.FindAncestorUserData()
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32)
UnityEngine.UIElements.VisualElement.Clear()
UnityEngine.UIElements.VisualElement.ElementAt(System.Int32)
UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Children()
UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
UnityEngine.UIElements.VisualElement.BringToFront()
UnityEngine.UIElements.VisualElement.SendToBack()
UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()
UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
UnityEngine.UIElements.VisualElement.viewDataKey
UnityEngine.UIElements.VisualElement.userData
UnityEngine.UIElements.VisualElement.canGrabFocus
UnityEngine.UIElements.VisualElement.focusController
UnityEngine.UIElements.VisualElement.usageHints
UnityEngine.UIElements.VisualElement.transform
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
UnityEngine.UIElements.VisualElement.layout
UnityEngine.UIElements.VisualElement.contentRect
UnityEngine.UIElements.VisualElement.paddingRect
UnityEngine.UIElements.VisualElement.worldBound
UnityEngine.UIElements.VisualElement.localBound
UnityEngine.UIElements.VisualElement.worldTransform
UnityEngine.UIElements.VisualElement.pickingMode
UnityEngine.UIElements.VisualElement.name
UnityEngine.UIElements.VisualElement.enabledInHierarchy
UnityEngine.UIElements.VisualElement.enabledSelf
UnityEngine.UIElements.VisualElement.visible
UnityEngine.UIElements.VisualElement.generateVisualContent
UnityEngine.UIElements.VisualElement.experimental
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
UnityEngine.UIElements.VisualElement.hierarchy
UnityEngine.UIElements.VisualElement.cacheAsBitmap
UnityEngine.UIElements.VisualElement.parent
UnityEngine.UIElements.VisualElement.panel
UnityEngine.UIElements.VisualElement.contentContainer
UnityEngine.UIElements.VisualElement.Item[System.Int32]
UnityEngine.UIElements.VisualElement.childCount
UnityEngine.UIElements.VisualElement.schedule
UnityEngine.UIElements.VisualElement.style
UnityEngine.UIElements.VisualElement.customStyle
UnityEngine.UIElements.VisualElement.resolvedStyle
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
UnityEngine.UIElements.VisualElement.styleSheets
UnityEngine.UIElements.VisualElement.tooltip
UnityEngine.UIElements.Focusable.Blur()
UnityEngine.UIElements.Focusable.focusable
UnityEngine.UIElements.Focusable.tabIndex
UnityEngine.UIElements.Focusable.delegatesFocus
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()
UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()
UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
Namespace: GraphProcessor
Assembly: com.alelievr.NodeGraphProcessor.Editor.dll
Syntax
public class CommentBlockView : Group, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable
Constructors
| Improve this Doc View SourceCommentBlockView()
Declaration
public CommentBlockView()
Fields
| Improve this Doc View SourcecommentBlock
Declaration
public CommentBlock commentBlock
Field Value
Type | Description |
---|---|
CommentBlock |
owner
Declaration
public BaseGraphView owner
Field Value
Type | Description |
---|---|
BaseGraphView |
Methods
| Improve this Doc View SourceInitialize(BaseGraphView, CommentBlock)
Declaration
public void Initialize(BaseGraphView graphView, CommentBlock block)
Parameters
Type | Name | Description |
---|---|---|
BaseGraphView | graphView | |
CommentBlock | block |
OnElementsAdded(IEnumerable<GraphElement>)
Declaration
protected override void OnElementsAdded(IEnumerable<GraphElement> elements)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement> | elements |
Overrides
UnityEditor.Experimental.GraphView.Group.OnElementsAdded(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
|
Improve this Doc
View Source
SetPosition(Rect)
Declaration
public override void SetPosition(Rect newPos)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Rect | newPos |
Overrides
UnityEditor.Experimental.GraphView.Scope.SetPosition(UnityEngine.Rect)
|
Improve this Doc
View Source
UpdateCommentBlockColor(Color)
Declaration
public void UpdateCommentBlockColor(Color newColor)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Color | newColor |
Implements
UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler
UnityEngine.UIElements.IResolvedStyle
UnityEditor.Experimental.GraphView.ISelectable