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Transform

Mixture.Transform

Inputs

Port Name Description
Input
Position Offset Map
Rotation Map The rotation is stored in the X, Y and Z channels. A value of 1 means 360 degree.
Scale Map
Position Offset
Rotation Rotation in euler angles between 0 and 360
Scale

Output

Port Name Description
Out

Description

Apply a transformation on the input texture. This node allows you to offset, scale and rotate the input texture based on either another texture or a constant.

Note that the values from the rotation map will be converted to euler angles in the node so that 1 means 360 degree.

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