Transform
Inputs
Port Name | Description |
---|---|
Input | |
Position Offset Map | |
Rotation Map | The rotation is stored in the X, Y and Z channels. A value of 1 means 360 degree. |
Scale Map | |
Position Offset | |
Rotation | Rotation in euler angles between 0 and 360 |
Scale |
Output
Port Name | Description |
---|---|
Out |
Description
Apply a transformation on the input texture. This node allows you to offset, scale and rotate the input texture based on either another texture or a constant.
Note that the values from the rotation map will be converted to euler angles in the node so that 1 means 360 degree.