Ridged Perlin Noise
Inputs
Port Name | Description |
---|---|
UVs | |
Lacunarity | |
Frequency | |
Persistance | |
Seed |
Output
Port Name | Description |
---|---|
Out |
Description
Just like the perlin noise node, this one generate a cloudy pattern but the octaves are accumulated with an absolute function, which create these small "ridges" in the noise.
Note that for Texture 2D, the z coordinate is used as a seed offset. This allows you to generate multiple noises with the same UV. Be careful with because if you use a UV with a distorted z value, you'll get a weird looking noise instead of the normal one.