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Ridged Cellular Noise

Mixture.RidgedCellularNoise

Inputs

Port Name Description
UVs
Lacunarity
Frequency
Persistance
Seed

Output

Port Name Description
Out

Description

Just like the cellular noise node, this one generate a cellular pattern but the octaves are accumulated with an absolute function, which create these small "ridges" in the noise.

Note that for Texture 2D, the z coordinate is used as a seed offset. This allows you to generate multiple noises with the same UV. Be careful with because if you use a UV with a distorted z value, you'll get a weird looking noise instead of the normal one.

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