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Prefab Capture (HDRP)

Mixture.PrefabCaptureNode

Output

Port Name Description
Output

Description

Renders the content of the prefab using the camera at the root of the prefab. You can use choose to output different buffers from the prefab: Color, Depth, World Normal, Tangent, or World Position. The alpha channel is used to know whether an object is here or not (0 means nothing and 1 object).

Opening the prefab will switch to a render texture so you can visualize the changes in real-time in the graph. When you are satisfied with the setup in the prefab, click on 'Save Current View' to save the texture as a sub-asset of the graph, you can close the prefab and the scene node will use this baked texture as output.

Note that this node is currently only available with HDRP.

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