Prefab Capture (HDRP)
Output
Port Name | Description |
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Output |
Description
Renders the content of the prefab using the camera at the root of the prefab. You can use choose to output different buffers from the prefab: Color, Depth, World Normal, Tangent, or World Position. The alpha channel is used to know whether an object is here or not (0 means nothing and 1 object).
Opening the prefab will switch to a render texture so you can visualize the changes in real-time in the graph. When you are satisfied with the setup in the prefab, click on 'Save Current View' to save the texture as a sub-asset of the graph, you can close the prefab and the scene node will use this baked texture as output.
Note that this node is currently only available with HDRP.