Combine Mask (HDRP)
Inputs
Port Name | Description |
---|---|
Metallic | |
Occlusion | |
Detail Mask | |
Smoothness |
Output
Port Name | Description |
---|---|
Out |
Description
Generates an HDRP Mask map by combining metallic, occlusion, detail mask and smoothness textures. See [HDRP Mask Map Documentation](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Mask-Map-and-Detail-Map.html for more information)
Please note that this node only support Texture2D dimension(s).