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Combine Mask (HDRP)

Mixture.HDRPMaskCombine

Inputs

Port Name Description
Metallic
Occlusion
Detail Mask
Smoothness

Output

Port Name Description
Out

Description

Generates an HDRP Mask map by combining metallic, occlusion, detail mask and smoothness textures. See [HDRP Mask Map Documentation](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Mask-Map-and-Detail-Map.html for more information)

Please note that this node only support Texture2D dimension(s).

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