DirectionalBlur

Inputs
| Port Name | Description |
|---|---|
| Source | |
| Radius | Radius of the blur kernel, you have a good quality under 64 pixel of radius |
| Direction | Direction vector, note that it does not have to be normalized |
Output
| Port Name | Description |
|---|---|
| Out |
Description
Blur the input texture using a Gaussian filter in the specified direction.
Note that the kernbel uses a fixed number of 32 samples, for high blur radius you may need to use two directional blur nodes.