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DirectionalBlur

Mixture.DirectionalBlur

Inputs

Port Name Description
Source
Radius Radius of the blur kernel, you have a good quality under 64 pixel of radius
Direction Direction vector, note that it does not have to be normalized

Output

Port Name Description
Out

Description

Blur the input texture using a Gaussian filter in the specified direction.

Note that the kernbel uses a fixed number of 32 samples, for high blur radius you may need to use two directional blur nodes.

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