DirectionalBlur
Inputs
Port Name | Description |
---|---|
Source | |
Radius | Radius of the blur kernel, you have a good quality under 64 pixel of radius |
Direction | Direction vector, note that it does not have to be normalized |
Output
Port Name | Description |
---|---|
Out |
Description
Blur the input texture using a Gaussian filter in the specified direction.
Note that the kernbel uses a fixed number of 32 samples, for high blur radius you may need to use two directional blur nodes.