Combine

Inputs
| Port Name | Description |
|---|---|
| Source R | Source Texture for the R channel |
| Source G | Source Texture for the G channel |
| Source B | Source Texture for the B channel |
| Source A | Source Texture for the A channel |
| Custom |
Output
| Port Name | Description |
|---|---|
| Out |
Description
Combine up to 4 textures into one, allowing you to choose which channel to write in the output texture.
Note that for creating HDRP Mask and Detail maps, there are dedicated nodes.