Combine
Inputs
Port Name | Description |
---|---|
Source R | Source Texture for the R channel |
Source G | Source Texture for the G channel |
Source B | Source Texture for the B channel |
Source A | Source Texture for the A channel |
Custom |
Output
Port Name | Description |
---|---|
Out |
Description
Combine up to 4 textures into one, allowing you to choose which channel to write in the output texture.
Note that for creating HDRP Mask and Detail maps, there are dedicated nodes.