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Combine

Mixture.CombineNode

Inputs

Port Name Description
Source R Source Texture for the R channel
Source G Source Texture for the G channel
Source B Source Texture for the B channel
Source A Source Texture for the A channel
Custom

Output

Port Name Description
Out

Description

Combine up to 4 textures into one, allowing you to choose which channel to write in the output texture.

Note that for creating HDRP Mask and Detail maps, there are dedicated nodes.

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