Show / Hide Table of Contents

Clamp

Mixture.ClampNode

Inputs

Port Name Description
Source
Min
Max

Output

Port Name Description
Out

Description

Clamp the input texture values. Note that the clamp is executed for each channel of the texture following this forumla:

_Output.rgba = clamp(_Input.rgba, _Min, _Max);
  • Improve this Doc
Back to top Generated by DocFX